Oblivion

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Edolsian

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Change Log Fixed a couple of small problems, I added more loot to the end dungeon, those Ogres are tough and a reward is deserved for defeating them. You can no longer jump to the drawbridge pedestal, added beasts to an otherwise unguarded hallway. The NPC\'s have been removed:this version only . Hopefully this will make the experience better.

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Change Log
Fixed a couple of small problems, I added more loot to the end dungeon, those Ogres are tough and a reward is deserved for defeating them.
You can no longer jump to the drawbridge pedestal, added beasts to an otherwise unguarded hallway. The NPC's have been removed:this version only . Hopefully this will make the experience better.
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Fort Ruins that were found in the Tsaesci region.
Although no Imperials remain there, it has new tenants. You may find
that this old ruin is now more heavily guarded. The locals have been trying
to claim this place as their own for ages now, but they just can’t seem to remove those that dwell within.
Things that you can expect; goblins, goblin warlords, ghosts, rats; lots of rats,
traps, some deadly some not, and Savage Ogres; that are very deadly indeed.
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Upon final release of Akavir this dungeon will have a revamp with new creatures, and possibly weapons, or sooner.
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Install this plugin like any other, place the esp. file in your
Bethesda Softworks/Oblivion/Data folder

If you would be interested in checking out about the Akavir project
we have moved the forum to Silgrad Tower. So just copy and paste this link in your browser.
http://www.silgrad.com/wbb2/board.php?boardid=165&sid=db7f4f01674977b5699c068e4cc5356a
One more note, the Ogres in this dungeon are deadly so bring along some good healing potions and some healing scrolls, and save often.
And as always have fun, I look forward to hearing any comments or Akatosh forbid, complaints.
Edolsian