Oblivion

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Texian

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godhugh

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About this mod

MAKE SURE YOU DOWNLOAD THE FIX PACK AND INSTALL AFTER INSTALLING THIS FILE. http://tessource.net/files/file.php?id=7060 ================ Texian\'s Window Lighting System Version 1.00 ================ =============== Whats it does =============== TWLS is an alternative to Illumination Within. It provides similar visual enhancemen

Permissions and credits
MAKE SURE YOU DOWNLOAD THE FIX PACK AND INSTALL AFTER INSTALLING THIS FILE.

http://tessource.net/files/file.php?id=7060

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Texian's Window Lighting System
Version 1.00
================


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Whats it does
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TWLS is an alternative to Illumination Within. It provides similar visual enhancement (lighted windows) but without the performance overhead as there are no new meshes or scripts running.

Since the technology we are using must be balanced for both day and night window lighting, the night lights are much softer and more subtle than the lights in IW. It is no secret that what we did is adjust the material Emissive Color property (Self illumination in Max) to produce the night glow. In addition, we brightened; added contrast; adjusted the color balance and added glow maps to the original Bethesda textures. What you will be seeing is an enhanced rendering of Bethesda's default textures using the same techniques they used on the interior windows,

Regarding the ambience: it is our feeling that the softer lighting more accurately depicts the dim candle and fireplace lighting within the interiors. Windows in some of the towns were intended to emit a softer glow. The windows in Cheydinhal, for example, are thicka nd heavily frosted and emit dimmer light both in the interiors and, consequently, the exteriors. I brightened the night glow as much as I thought was reasonable to match the type of window they have there.

The Cathedral windows in daylight were intentionally made brighter and prettier. We felt it would be nice to see those beautiful stained glass windows in a variety of different lighting situations.

When its daylight outside and the windows are in shadow, they will have the night glow. This is the result of how the material properties render in dim light and not an error on our part.

All of our windows in the Imperial City have a warmish yellow hue and not the blue color you see with IW. I failed to find any blue candlelight or fireplaces when visitng the interiors, so felt it more consistent to make all those windows emit the warmer color.

Even though TWLS windows do not turn on or off, as you move through a city and change your viewing angle of the lights, they will change to a different hue.

Due to the huge number of windows on many of the houses in Leyawiin, we've intentionally dimmed those lights so that the player is not overwhelmed by the effects.

The initial download will be the replacement meshes and textures for Bethesda's default meshes. This will provide the window lighting but will not include any light bulbs for spot lighting enhancement (which will come later with the optional ESP file).

While I cannot guarantee this mod will be 100% free of any overlaps with another mod, I am 100% certain it will not conflict with any of the major mods most people are using. TWLS replaces only the house meshes and window textures and does not overlap with any quests; NPC's; AI packages; creatures; X Markers or scripts. TWLS can be run together with IW, but you can be the judge of whether or not you like the effects of running the two together.

And, yes, it provides lighting in our Open Cities mod.

I trust that TWLS will enhance your enjoyment of the game at the lowest possible overhead cost - zero negative affect on performance and a noticeable boost in performance if you use it instead of other lighting mods.

TWLS lights every window in the game including those in the countryside. Player made houses will be lighted if they use the default house meshes.

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To Install
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1. Extract the files into your Oblivion/Data folder or install the OMOD file using OBMM.

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To Uninstall
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Simply delete the files that were created in the meshes/textures folders in Oblivion/Data or uninstall the OMOD using OBMM.

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Oddities & Glitches
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None that we know of.

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Contact Info
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If you have any questions or comments send us a PM on the Elder Scrolls forum. Our ID's are:

texian