OBLIVION
Unique Landscapes - Stendarr Valley by Rancen
Oblivion » Landscape Changes
Added: 22/09/2006 - 09:20PM
Updated: 17/02/2010 - 03:04AM

134 Endorsements

1.2.2 Latest version

16,654 Unique D/Ls

22,363 Total D/Ls

76,731 Total Views

Uploaded by Rancen

Description

Last updated at 3:04, 17 Feb 2010 Uploaded at 21:20, 22 Sep 2006

The Elder Scrolls IV OBLIVION:

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Unique Landscapes : Stendarr Valley by Rancen
Diversified Environments
==================

*** Version 1.2.2 ***

1. Description
2. Requirements
3. Installing the plug-in
4. Uninstalling the plugin
5. Version History
6. Conflicts/Known Errors
7. Credits
8. Contact and Information
9. Legal Stuff/Disclaimer

===============
1. DESCRIPTION
===============

Unique Landscapes
Diversified Environments

"Cyrodiil is more tactile to the senses than ever before. Featuring new unique sound FX, ambience and unique creatures in select areas."
A more varied, unique, diversified forest environment throughout Cyrodiil. In some areas a denser and larger range of trees, bushes, shrubs and plants based on real environments. Unique areas like the 'Dark Forest, 'The Great Forest' and 'The Heath'. Imagine Oblivion Environments the way they were meant to be.

UniqueLandscapes is 'Modular' So you can Pick And Choose which Areas you install.

This plugin adds a winter wilderness, dead forest and a few places of interest to the Jerral Mountains Region.

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2. Requirements
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The Latest Official Patch v1.2.0416.

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3. INSTALLING THE PLUGIN
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Unpack the archive to the \Oblivion\Data folder. If asked to overwrite any files, say yes.

It contains the following directories:
* Trees
* Textures
together with the "xulStendarrValley.esp" and this readme.

Start the Oblivion launcher, select "Data Files" and activate the .esp.
It is recommended to use either Wrye Bash or OBMM to set load order.

If using Wrye Bash, this mod should already be BAIN friendly. Everything should be considered a Core package.

LOD: In order to get full value out of the LOD provided by this mod, use of TES4LODGen is required. Search for this on Nexus, it's a simple and easy one-click LOD generator.

Plugins is cleaned with TES4Edit 2.5.3.

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4. UNINSTALLING THE PLUGIN
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Open the archive again and delete all files within the ?\Oblivion\Data folder which are contained in the archive.

LOD: If you used TES4LODGen to update your LOD data as recommended, you have to re-run it after you removed the .esp to correct your LOD data.

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5. VERSION CHANGES
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Version 1.2.2:
- Fixed some minor problems, which appeared after cleanup.

Version 1.2.1:
- Corrected leftover land tears from the previous cell cleanup.

Version 1.2 (Updated by Arthmoor):
- ESP cleaned.
- Deletion conflicts with UOP outside Echo Cave resolved.

Version 1.1:
- improved landscape quality
- removed trees on high mountains just because of aesthetic reasons
- were used tes4gecko to support distantLOD with any load order

Version 1.0:
- initial release

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6. CONFLICTS / KNOWN ERRORS
============================

Known Bugs:
Under leafless trees or bushes you can see shadows with leaves. This is engine limitation: all trees and bushes in game use one fake shadow texture. If you'll find workaround - let me know.

Known Conflicts:
Conflict with Snow Dragon Temple Mod, Goblins Keep. Fix it just by place this mods after SV in load order.

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7. CREDITS
================================

Credits: The UniqueLandscapes Team, Beta Testers (You know who you are) and all Forum Posters.

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8. CONTACT AND INFORMATION
===========================

Rancen:
e-mail - rancen@mail.ru

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9. LEGAL STUFF/ DISCLAIMER
==========================

Please feel free to share the plugins. Just dont take credit for them! If you want to release so called
'bug fixes' and alternative versions or if you would like to create a Unique Landscapes Compatible Town or Village, please contact us via the forum thread or PMs.