Version 2.5
Fixes: Typos
BIRTHSIGNS
Down and dirty readme for Chris's birthsigns
By Chrisdragon ([email protected])
Version 2.5
Apprentice: 125 point magicka gain, 5% reflect spell and 33% weakness to magic.
Atronoch: 80% spell absorption, 100 points magicka gain and 10% paralysis resistance. Greater power Mage Bane (66% resist magic for 120s)
The Lady: Standard 10+ attribute gain to willpower/endurance, 15% resist disease and +25 fatigue points
The Lord: Fortified Blood of the North, 20% frost resistance and 20% fire weakness. BoTN made greater power.
The Lover: Increased potency of Lover's Kiss and +20 to personality
The Mage: +75 bonus to magicka, 10% resist fire/frost/shock and resist weapons 5%.
The Ritual: Standard bonuses gained plus 10% shield and improved Mara's Gift (Restore health/fatigue 500pts)
The Serpent: Standard paralysis greater power plus 25% poison resistance and 15% paralysis resistance
The Shadow: Moonshadow invisibility allowance to 120 seconds, +10 to Sneak and Security.
The Steed: Standard +20 to Speed and Agility, +75 to fatigue
the Thief: Standard +10 to Luck/Speed/Agility, +15 to Sneak and +5 to Security. Stealth greater power (Chameleon 50% and fortify Sneak 10pts for 120s)
The Tower: Open any lock lesser power, Tower Warden opens up to Very Hard lock. +10 INT and +5 AGI
The Warrior: Standard +10 to Str/End, +50 to health and +10 to Blade and Block. Power Up greater power fortifies strength/endurance 15pts for 180s
Argonians are no longer immune to poison but have a strong resistance to it.
Redguard and Wood Elf disease resistance decreased to 50%.
Fixes: Typos
BIRTHSIGNS
Down and dirty readme for Chris's birthsigns
By Chrisdragon ([email protected])
Version 2.5
Apprentice: 125 point magicka gain, 5% reflect spell and 33% weakness to magic.
Atronoch: 80% spell absorption, 100 points magicka gain and 10% paralysis resistance. Greater power Mage Bane (66% resist magic for 120s)
The Lady: Standard 10+ attribute gain to willpower/endurance, 15% resist disease and +25 fatigue points
The Lord: Fortified Blood of the North, 20% frost resistance and 20% fire weakness. BoTN made greater power.
The Lover: Increased potency of Lover's Kiss and +20 to personality
The Mage: +75 bonus to magicka, 10% resist fire/frost/shock and resist weapons 5%.
The Ritual: Standard bonuses gained plus 10% shield and improved Mara's Gift (Restore health/fatigue 500pts)
The Serpent: Standard paralysis greater power plus 25% poison resistance and 15% paralysis resistance
The Shadow: Moonshadow invisibility allowance to 120 seconds, +10 to Sneak and Security.
The Steed: Standard +20 to Speed and Agility, +75 to fatigue
the Thief: Standard +10 to Luck/Speed/Agility, +15 to Sneak and +5 to Security. Stealth greater power (Chameleon 50% and fortify Sneak 10pts for 120s)
The Tower: Open any lock lesser power, Tower Warden opens up to Very Hard lock. +10 INT and +5 AGI
The Warrior: Standard +10 to Str/End, +50 to health and +10 to Blade and Block. Power Up greater power fortifies strength/endurance 15pts for 180s
Argonians are no longer immune to poison but have a strong resistance to it.
Redguard and Wood Elf disease resistance decreased to 50%.