Oblivion

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The Real Neraverine

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therealneraverine

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About this mod

Tomb of the Unknown Knight adds a tomb under the Imperial City of a long forgotten Knight of Tamriel. The Knight has very powerful armour and is hard to defeat, but the reward is worth it. You must enter through an abandoned house just north over the river surrounding the Imperial City. To get to the entrance travel to the Chestnut Handy Stabl

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Tomb of the Unknown Knight adds a tomb under the Imperial City of a long forgotten Knight of Tamriel.
The Knight has very powerful armour and is hard to defeat, but the reward is worth it.
You must enter through an abandoned house just north over the river surrounding the Imperial City.

To get to the entrance travel to the Chestnut Handy Stables outside the Imperial City.
Follow the path at the base of the slopeand travel north,
when you come to the intersection follow the left one, soon you come to a wooden bridge,
cross the bridge and go up the hill infront of you.
You will see a run down house on the hill. The front door is locked so you will have to find another way in.

In the end you get some kick ass, mythrilishy glass like God armour and a Golden Sword.

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History:

During the Dawn Era many of those called Aedra ceased to exist, their bodies and souls consumed by the act of creating Mundus. However, in their midst existed one being that did not seek to create, but rather to destroy. His name is unknown, and he is mentioned in none save a few obscure legends. However, he did exist, and his actions endangered all the universe.

This unknown being was a balance between the the two forces of Anuiel and Sithis. He was the spirit who survived in the conflict between two eternal forces and yearned for the peace of Anu, when no force existed. When the et'Ada splintered, he longed to end their chaotic existence and return to peace. And so the offer of Lorkhan was intriguing.

But he did not join with the others in forging Mundus. Instead, he crystallized his essence, concentrating it into a suit of armor in the form he knew the other Aedra favored and a weapon to match. Then, he poured all of his loathing of chaos and desire for peace into that armor, and planted the knowledge of how one might go about merging the Aedra and Daedra once again. For he had been too weak before to force the larger spirits, but the creation of Mundus limited them, making them vulnerable.

It was an Aldmer who first discovered the armor. Overjoyed by his luck, he took it as his own. Over time, his will merged with that of the unknown being, and he began the first attempt to merge the Daedra and Aedra.

He failed and died, and this repeated itself as others donned the armor. Then, a person of unique power found the armor and was not merely controlled by it, but became its master. He began once again the task of merging the et'Ada into Anu, and this time caused all of Mundus to quake. The Aedra and Daedra, through intermediaries, warned of the armor and its user, and the Ayleids moved against him. After a long and costly battle, the warrior was defeated, his armor's energy depleted, though still great.

To protect against this ever happening again, the armor was sealed in a vault beneath the Ayleid's capital city, beneath the White-Gold Tower that still stands in the Imperial City. The warrior remained encased in the armor.

Rumors of the armor remained for some time, and many sought to retrieve it. There are tales of tunnels dug beneath the city to reach the vault, but little is truly known save that the armor is best left alone.


Aside from that, and acording to myths and folklore passed from generation to generation, the Ayleids also constructed defenses to protect the vault and the power of the armor was enough to transform the warrior into a wight, a being that did not quite achieve full mastery of its undeath. Legend has it that the wight stalks its tomb and desires a means to escape and return to its task.


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