Oblivion

File information

Last updated

Original upload

Created by

Madcat221, RDjeke, Stradd

Uploaded by

Madcat221

Virus scan

Safe to use

Tags for this mod

About this mod

------------------------------ AYLEID FIRINGA (AYLEID AMULET) An Ayleidophiles Inc. creation ------------------------------ 1: Premise The Ayleids made a plethora of magical talismans made of arcane Meteoric Iron and Welkynd Stones, with Ayleid steel for mundane resilience. Weapons, armor, and even trinkets were within the purview o

Permissions and credits
Mirrors
------------------------------

AYLEID FIRINGA (AYLEID AMULET)

An Ayleidophiles Inc. creation

------------------------------

1: Premise

The Ayleids made a plethora of magical talismans made of arcane Meteoric Iron and Welkynd Stones, with Ayleid steel for mundane resilience. Weapons, armor, and even trinkets were within the purview of the Arcane Smiths, the blacksmith-enchanters of the Ayleid empire.

Three amulets survive to this day, each enchanted with powerful magic derived from Aetherius; specifically, the powers of the three Guardian constellations: Ohtatyaro (Warrior), Istar (Mage), and Huinë (Thief).

2: Installation

You probably know the drill by now: Move all files (excluding this readme) into your Oblivion/Data directory. Activate the mod via the "Data Files"
option in the Oblivion launch menu. No archive invalidation is necessary.

3: Finding them:

Each of these amulets are accessible only by the Guildmaster of each guild associated with the amulet. The Istar Firinga (Mage Amulet) can be found in the Council of Mages chamber and can be accessed only by means of the Archmage's personal key. The Ohtatyaro Firinga (Warrior Amulet) is found in the Chorrol Fighters' Guild hall, and can be accessed only by the FG Guildmaster's key. The Huinë Firinga (Thief Amulet) is found in the bedroom in Dareloth's house. The Lócë Firinga (Serpent Amulet) can be found in the Night Mother's Crypt, or if you're already the Listener, hidden somewhere inside
an old colleague's lair... somewhere. ;)

Changelog:
V1.01: Corrected an error where there were several "on-touch" effects that were meant to be "on self" in the greater powers the amulets grant.

V1.02: Corrected an error on the Istar Firinga's "Aetherial Channel" greater power where the Fatigue wasn't damaged over time. Fatigue loss due to rapid regeneration of magicka is intended to be the "undesired side-effect" of the Greater Power.

UPDATE V1.1: By popular demand, I have added an amulet for the Dark Brotherhood. It is the Lócë Firinga, or Serpent Amulet. The serpent constellation is the representation of Sithis in the Firmament, so it's quite fitting. Its enchantment is a complete immunity against Paralysis. To compensate for its rather lacking enchantment, you get TWO (!) special powers with it: "Terror of Sithis", a very powerful on-touch Demoralize spell that has an area effet, and "Appetite for Death", a heidiously powerful Damage Health 200 on touch.

*REUPLOADED ON 12/29 DUE TO DOWNLOAD ISSUES ON TESSOURCE*

Credits:
Robert Djeke (RDjeke) for modeling and texturing, Christopher Edmonds (Madcat221) for ESP integration, and Tomas Szabo (Stradd) for inventory icon.
Bethesda Softworks for making TES4: Oblivion (BETH-BASHING BAAAAD! If you have grievances with the game, don't be an ass about it!)