Oblivion

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agent0002

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agent0002

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About this mod

ATTENTION: THIS MOD IS NOW \"OPEN\". anyone that wishes to may modify and re-release any part of this mod. just be sure to mention me as the original creator (or else you\'re just a bad person). Quick overview: LINK IS NO LONGER BROKEN!!!!! this mod adds alot of things. new equipment is the main focus. all content listed here

Permissions and credits
ATTENTION: THIS MOD IS NOW "OPEN". anyone that wishes to may modify and re-release any part of this mod. just be sure to mention me as the original creator (or else you're just a bad person).

Quick overview:
LINK IS NO LONGER BROKEN!!!!!

this mod adds alot of things. new equipment is the main focus.




all content listed here is available in the downloadable version


NOTE: THIS IS A LARGE README. I KNOW MOST OF YOU DO NOT WANT TO READ IT. BUT YOU MUST READ THE
IMPORTANT PARTS. I HAVE PUT A * NEXT TO THE IMPORTANT PARTS. HIT CONTROL (CTRL) + F
ON YOUR KEYBOARD AND TYPE IN * (SHIFT + 8), THEN HIT FIND NEXT.

The paragraphs that have a star next to them are the ones you need to read, not just the
line, not just the word next to the star.

YOU MUST READ AT LEAST ALL * PARTS!!!!!!








extended complete overview:


00agent's legends guild (v. 1-4)


note: a REQUIRED FILE if you will be using the magic shortbow is universal dynamic bow speeds (or a mod that does the same thing).

the entrance to the hall of champions is located inside chorrol. it is on one of the cities walls on the northern side, west of the city gate. there is a screenshot entitled "entrance" if you really can't find it.*

&&&&&&&&&&& LEVEL REQUIREMENTS
im giving up on putting requirements on the equipment -.-
(note these "guilds" are NOT joinable factions.)
doors to the guilds:
chamions: combined fame + infamy = 15-----
heros: combined fame + infamy = 30-------
legends: combined fame + infamy = 60------
magic: destruction level has to be 50+
range: marksman level has to be 50+
warrior: heavy armor has to be level 50+

------------------------------------
additions:
weapons

normal weapons:
bastard swords of all types.
bastard swords are called "half and half" swords, their size is in-between that of a normal longsword and a claymore. they are faster then claymores but not as strong.

daggers (u) of all types
daggers that are held upside down. they are faster but slightly less powerful then their upside counterparts

greataxes:
extremely large and extremely powerful axes of all the standard types

dragon weapons:
longsword
mace
warhammer
waraxe
battleaxe
dagger
two handed sword
greataxe

range equipment:
crystal bow
magic shortbow
magic longbow

------------------------------------
armor

normal shields:
adds tower shields of all types
tower shields are 50% larger then normal shields. They are heavier and sturdier then
their normal counterparts. they also actually protect a larger area.

dragonhide armor: these give slight marksman + magic resistance bonuses, along with normal defence.

green dragonhide body (green-->blue-->red-->black; weakest to strongest)
green dragonhide chaps
green dragonhide vambraces
blue dragonhide body
blue dragonhide chaps
blue dragonhide vambraces
red dragonhide body
red dragonhide chaps
red dragonhide vambraces
black dragonhide body
black dragonhide chaps
black dragonhide vambraces

dragon armors:
dragon cuirass
dragon greaves
dragon shield
dragon gauntlets

misc.:
amulet of glory
an amulet of glory gives bonuses to many stats.

amulet of strength
these give a bonus to strength.

amulet of magic
these help regenerate your magic
++++++++++++++++++++++++++++++++++++++++++++++
HOW DO YOU GET THE NEW ITEMS?*

the daggers (u), tower shields, and bastard swords are normal items. they can be sold at merchants shops, or carried by NPCs in the world. (note that these ARE leveled)

the dragon equipment, new bows, dragonhide armor, runes, and amulets can be found inside the guilds and the legends dungeon. IMPORTANT* not all of the dragon equipment is sold in the shops! you will have to hunt down some monsters inside the dungeon to get some pieces! (the monsters MUST be the ones inside the dungeon, a monster that is inside the dungeon has a chance to drop an item, while a monster by the same name outside the dungeon does not have any chance to drop one)

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

new creatures:
not exactly "new", but a few modified creatures. they are located in the dungeon [the monsters DO respawn. it takes 72 hours for them to respawn. USING WAIT FOR 3 DAYS WILL NOT WORK. you have to go frolic elsewhere for 3 game days until the monsters will respawn]

new npcs:
new npcs are located in the new areas.

new PLAYABLE races:
steel argonians, argonians made out of solid steel.
players that use steel argonians will find them to be very powerful warriors, but almost inept at using magic. they will almost undoubtedly defeat any other race in a melee fight, but a mage will prove large trouble. (beware, some bandits might end up being a steel argonian! if so, prepare for a fight!)

rock druids, spellcasters that are made out of the earth.
rock druids do not suffer as badly as normal mages when it comes to combat, being made of the earth grants them a slight shielding ability that is always on. but, since they are not used to carrying heavy equipment, they feel more burdened by it then a normal race would. they recieve a slight stealth bonus, since being made of rock makes hiding easier. (rock druids are a benevolent race, and therefore no NPC's
are bandits/theives/lawbreakers)

new CLASSES:
akron leginoaires, the toughest soldiers in existence.
this class specializes in skills that are directly combat related, meaning block, blade, blunt, hand to hand, heavy armor, light armor, and athletics. their primary attributes are strength and endurance. if you like to fight, this is for you.

enchanters, a slightly modified mage.
personally, i find alchemy to not be as useful as it could be. so i replaced the class specialization of a mage from alchemy to speechcraft, gave it a new description, and called it an enchanter. saves you time from changing this yourself.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

new places:
hall of champions
hall of heros
legends guild
dungeon in legends guild
magic guild
warriors guild
range guild


non equipment items:
books on each of the guilds (read them because i put alot of time into writing them!)
a few healing potions, really useful in the dungeon


other:
a few custom loading screens
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

INSTALLATION*


place the following files in the following locations
===================================
legends armor meshes goes into the data/meshes/armor folder

legends clothes meshes goes into the data/meshes/clothes folder

legends weapons meshes goes into data/meshes/weapons folder



legends armor textures goes into the data/textures/armor folder

legends clothes textures goes into the data/textures/armor folder

legends weapons textures goes into the data/textures/weapons folder



legends armor icons goes into the data/textures/menus/icons folder

legends clothes icons goes into the data/textures/menus/icons folder

legends weapons icons goes into the data/textures/menus/icons folder


argonian goes into the data/meshes/characters folder

characters goes into the data/textures folder



legends.esp goes into the oblivion/data folder


If i get access to good internet sometime i will create an auto installing archive.

my advice is to extract everything into one location such as your
my documents folder, then cut and paste them into their above
stated places.

=======================================

Known bugs:

(real bugs)
these bugs actually have an effect on the gameplay

-the spells+runes aren't up and running yet, the spells are not even included yet
-the second floor on the dungeon is not done yet, so you can't enter it.
-the daggers won't use the texture that is already in the archive. so they will appear purple without texture unless you extract the archive/already have the texture.

(visual bugs)
these might look slightly unsightly, but they don't otherwise affect anything.

-the tower shields handle doesn't line up with your hand.
-the daggers (u) have no sheathe, but they are still shown on your belt, and they are still upside down. might be visible when sheathed with a longer dagger, or can look odd in 3rd person mode. the daggers also don't want to work with the textures in the archive. so no textures on some if not all of them.
-your hand does not quite reach the string on the magic shortbow
-some boots have some clipping issues with the new armor
-possibly a few spelling errors in the books.

if you find more bugs, tell me and i might be able to guide YOU through solving them. but as for releasing more of this mod, it probably won't happen. i might update the ESP file but thats it.


whats not a bug:

the green dragonhide vambraces don't have an enchantment, this is not because i forgot, but because they won't have one on them.

::::::::::::::::::::::::::::::::::::::::
COMPATIBILITY:
this shouldn't conflict with much, im running most of the popular mods, and i don't
really have any problems. this doesn't mean that your conflict detector won't say anything. i mean that your game will not crash and you will not lose your character.

natural weather_hdr can ruin the atmosphere of the dungeon (the sky turned cloudy gry and started raining when i was in it -.-). i think this is a problem with the natural weather mod. because it is giving an oblivion interior rainy weather.


^^^^^^^^Legal^^^^^^^^^^^^^^^^^^^^
^^^^^^anything that might be copyrighted is property of its respective owner ;)^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

other notes:
i have a seperate steel argonian mod. the ones in this one do differ slightly, they are less extreme in some of the stats in this version.


redistribution of this mod is STRONGLY ENCOURAGED as long as this readme is included

you are allowed to edit this mod and re-release it, provided that you mention me as the original creator and include this readme.

thanks go to wizzi wizard, littlemikey, shadowriffe, and everyone on the forums of gamingsource and especially the people at the elderscrolls.com forum. and many more... ;)

inspiration for much of this taken from an mmorpg owned by jagex ltd.

you're done reading! go play!!!!!!!