Oblivion

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b3w4r3

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b3w4r3

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Update4: Changes the spells to be powers that can only be cast once per day. Unequipping the ring no longer removes the spells since that would reset the once per day flag. Increased the maicka cost to cast to 60, although now that it is a power it can\'t be spammed. Added three more Oblivion Realms, if the player has completed the Aid for Br

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Update4: Changes the spells to be powers that can only be cast once per day. Unequipping the ring no longer removes the spells since that would reset the once per day flag. Increased the maicka cost to cast to 60, although now that it is a power it can't be spammed. Added three more Oblivion Realms, if the player has completed the Aid for Bruma quest, including the Kavatch OB world. Added a check for the day of the week the power is used to prevent players from re-entering a world that was previously cleared, and hasn't been reset yet. Corrected a spelling error for the Wormhole Manipulation Ring.

Update3: Fixed an issue when the player summoned a portal, then left the cell without activating the portal, that they would lose the ability to summon another one. Now the first time the spell is cast the portal is opend, if the player casts the spell again while the portal is still open it will close. The player can then cast the spell again and open the portal normaly.

Update2: Adjusted the Dremore to be leveled correctly to the player +10. Before he was unintentionally capped at level 3, not what I intended.

This mod adds a Dremora Assassin equipped with a Wormhole Minipulation Ring sent by Mankar Camoran to kill the player. The Assassin appears shortly after the player activates the mod on the first Friday, and starts combat with the player. Upon defeating the Assassin the player can collect a wormhole Minipulation Ring that adds two spells to the player when equipped. When the ring is not equipped the spells are removed. The spells allow the player to summon a portal to random Realms of Oblivion, and back again.


Report all bugs to [email protected].

Installation: Extract the file PortableOblivionPortal.esp to the Oblivion Data folder. The default path is as follows: C:\Program Files\Bethesda Softworks\Oblivion\Data

To activate the Mod start Oblivion and select "Data Files". Find the PortableOblivionPortal.esp in the list and click it to to add a check mark in the box. Then click "Ok" followed by "Play" in the main launch window.