This mod is an attempt to improve roleplaying in Oblivion by expanding conversation options, providing alternate ways to complete quests, and introducing choice and consequence.
This was a dead project until recently, when Lingwei, with my permission, took up the reins.
Because of some changes in design direction, I have included both Lingwei
Permissions and credits
Credits and distribution permission
Other user's assetsThis author has not specified whether they have used assets from other authors or not
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
This mod is an attempt to improve roleplaying in Oblivion by expanding conversation options, providing alternate ways to complete quests, and introducing choice and consequence.
This was a dead project until recently, when Lingwei, with my permission, took up the reins.
Because of some changes in design direction, I have included both Lingwei's update and the last version of the original on this site. I will try to briefly describe the differences here:
The original mod focused on adding good/evil/neutral choices to each quest. All dialogue was fully voiced to mesh well with the original game, but as a result the number of changes were somewhat limited.
Lingwei's version, which includes all original changes, focuses instead on adding choices and viability for every character type (fighter, thief, etc). There are also changes to make the Speechcraft skill important to quests. Dialogue is no longer fully voiced, but this allows for more interesting or creative changes to be made.
More information can be found in the readme files in either download.