Oblivion

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Darqnight

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darqnight

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Castle Darkshard v1.0 made by Darqnight Scripts made by: Scruggsywuggsy the ferret ________________________________________ This mod features a new castle that your Archer based character can call home. In a wide open forest somewhere south of Cheydinhal stands a mighty fortress called Darkshard. It is beleived to have been made by ancie

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Castle Darkshard v1.0
made by Darqnight
Scripts made by: Scruggsywuggsy the ferret
________________________________________

This mod features a new castle that your Archer based character can call home.

In a wide open forest somewhere south of Cheydinhal stands a mighty fortress called Darkshard. It is
beleived to have been made by ancient Daedra that long ago escaped their dreaded plane of Oblivion and
created this safe haven for which they could live unknown from any human and train in their range
skills. It is said that only one other human has been inside this fortress and to this day he hides
deep within the castle forging weapons and armor to kill the Daedra that long ago imprisoned
him in there. Now that the castle has been discovered, you and a small caravan of six guards will
travel there and call it your home. Now that you live there the guards have been courteous enough to
furnish it properly and set up a target range out back. There are also live targets in the target range
that will drop tokens that you can exchange for prizes in the chest in the courtyard.
But what other secrets lye in the old walls of this castle, what treasures will you find?, and what
are the cages near the front gate for and how do you open them?

Well... you will have to find out yourself.~


This mod includes:
1. The castle filled with many unknown features.
2. The target range.
3. Your own dark unicorn.
4. A chest which can exchange tokens for prizes.(Tokens are received from killing the targets at the
target range.)
5. I really shouldn't say this but....**cough*cough**smithy**cough*~``
6. Three Cages filled with monsters that may drop more tokens... But can you figure out how to open
them?
7. And much. much. More

{Note: Please try to keep all of the gates around the castle closed and locked. You wouldn't want
any targets or monsters to get away. [ to lock: press the "`"or"~" button to bring up the menu,
then click on the door or gate, and type= "lock 100" (no quotes) then press enter.]}

{Note: The targets and monster will respawn: To make them respawn go inside the castle, wait three days
then come outside again. This will reset the cell.}
{The guards will NOT try to arrest you if you have a bounty.}

TO INSTALL:
1. unrar file with winrar and extract all files to "C:\Program Files\Bethesda Softworks\Oblivion\Data".
2. Then run the launcher and go into data files and check the darkshard.esp file.
3. Now startup your saved game, go into the world map and the should be a Darkshard fast-travel near
a river south of Cheydinhall.
4. The key to everything is on a table near the front gate.

~~!!WARNING: The guards on the roof have been known to end up in strange places, please try to ignore them
if they do.
~Sometimes the monsters in cages out front may spawn outside of their cage if they do any you do not
wish to fight them then go in the courtyard and lock the gate behind you

PLEASE NOTE: Look at the picture of the location of the castle included and MAKE SURE that you do NOT
have any mods allready in that area. (You can also use that picture if you need help finding the castle.)

If you find any bugs email me at: [email protected]
Comments?Suggestions? email em.

`darqnight out