Oblivion

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luciander

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luciander

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About this mod

------Final Update--------- -gave the PS the rest of the new summons -modified the final 5 summons -changed all other summon spell names to match the new ones -added a 550 second reanimate spell to Rindirs staffs -added a special ring+spell to go along w/ the very last summon (monolith) its in a box with an odd name neer the ICM statue

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------Final Update---------
-gave the PS the rest of the new summons
-modified the final 5 summons
-changed all other summon spell names to match the new ones
-added a 550 second reanimate spell to Rindirs staffs
-added a special ring+spell to go along w/ the very last summon (monolith) its in a box with an odd name neer the ICM statue
-made it so rindir can train you in conjuring

Dremora:
changed to phantom ranger, ever wanted a nice archer to watch your back in combat? well now u have one.. a very skilled on at that, he was given enchanted deadric armor, as well as a enchanted deadric bow/dagger (the bow has a higher attack rate than normal)

Gloom Wraith:
Changed to black judge, i got rid of his face and gave him a ebony blade, and what judge is complete with out a executioner to carry out his will?
Faded Wraith:
changed to executioner, it relies on the black judge to bring it into the world. like the ghost, i gave this one a few spells, combined with the judge its a lethal combination

Spider Deadra:
changed to eternal twilight, it was given a few spells but mainly relies on hand to hand combat, it still summons the spiderling
Spiderling:
changed to dream weaver, this one has almost every spell in the book.. a true master of the elements..

and the final summon..

the lowly skeleton :D
i made this guy into a giant and he was given a nasty set of spells (all have a very large aoe effect). this summon needs an expert at conjuration to summon it, also once summoned for the first time its rather useless since its frozen in place... have no fear.. a spell to unlock him is also buyable at Rindirs, once unlocked it will serve its master until the end of its days, but there is a downside, the spells it weilds can/will destroy the player.. so i added a ring in the box next to the ICM tower that should protect u from the worst of it ( its up to you not to abuse its powers)

hope you guys enjoy the mod
HF

------update------
-made it so all the modified summons lvl with the player
-fixed my silly mistake concerning the deadroth
-added a anti-summon spell wich basicaly cancles the current summoning spell.. just in case things get messy
-modified the skeli guardian
-changed/added spells to the deadroth, the spells now have a large aoe area, also added a spell that damages the fatigue of sarounding enemies in order to knock them into a coma
-lowered the dmg output of the modified summons
-gave the SH spells an aoe effect
-added totem bear

Skeli Guardian:
changed to the grand deceiver, i tried something different w/ this guy, i gave him a disease that does direct dmg to the target (frost/fire/shock/dmg, and a weakness to disease).. i wouldnt consider this over powered seeing as it doesnt land often, also i gave him a spell to dmg fatigue and hp on target.

Bear:
changed to totem bear, i made it a bit bigger, upped its strength/stamina, gave it 30% resist norm weaps, and also gave it a spell that both directly and indirectly destroys the target

*note, i added a spell to rindir's staff to help speed up the disease spreading process wich the player can use, and dont be worried about the disease killing your summon, i made sure to counteract the effects with his special ability*

------update------
scamp:
changed to swarm, it has a spell to multiply itself as well as turn invisible, to track them down u need only follow the little glowy lights running around, i gave this summon stealth abilities to go side by side w/ the invisibility

Ghost:
changed to static scream, i dont know about u but i thought the ghost summon was pretty useless, so i turned this ghost into a monolith of a spell caster, it has many different types of spells, and was given fortify mp/fast mp regain to make optimal use of all the spells

minorfixes:
changed the reach of most of the summons after noticing that most of them would miss their targets in close range combat

-------v1.5------
ok.. erm heres a list of the refined summons and some details


Flame atronach:
changed to sprite, it now summons multiples of itself, it also can cast a spell to damage speed/light its enemies on fire and send them running away (**warning..the Summons that the origonal sprite summons will have no/little respect for u.. cant realy figure out how to get around that... so watch your step around them**)

Frost atronach:
changed to soulless, he now serves as a walking flashlight, it now has a spell that slowly destroys its enemies and steals their souls

Storm atronach:
changed to spell howler, it has a few new spells and has grown quite a bit.. i find him useful in seige like situations (vs large amounts of enemies)**was given a heal/cure spell it can cast on the summoner**

Xilvia:
changed to Black Soul of Dominion, hes basicaly a mini version of dagon.. even sounds like em too :P.. he has the ability to regain health quicky but has no special spells.. also he can give vampirism to those he fights

Dremora Markaynez:
changed to deadric prince, he was given some necro robes and a mehrunes razor, i also gave him a spell to summon some special mythic dawn armor for himself (reflects dmg, regains hp.. etc)

Skeli Champion:
changed to abysal tyrant, was given a goldbrand, was set on fire, and i also threw in a nice set of abilities and a chamelion spell (100%) that should come in handy :)

Skeli Hero:
changed to lost soul, i gave him a nether lich shader and some deadric toys, and as always, he has special weaknesses and abilities

Deadroth:
was changed to nightmare, i supersized him and revamped his spells and abilities as well... his spell basicaly criples the enemy, leaving (s)he defenseless

Clanfear:
changed to dread beast, a counterpart of the deadroth ( atleast in my mind) was given a stamina boost (quickly regains fatigue and health) and is now a speedy little devil... also i upped his acrobatics... so those little pounces he does.. have a nice look to them..and are rather effective

Zombie:
changed to reanimated man, i gave him most of the optional models (as an atempt to give him that nice moving rotten flesh feal) and i jampacked him with diseases and gave him an imunity to them so he wont be affected by them (hopefuly this wont stop the spread of them tho :s)

Headless Zombie:
was changed to soul scavenger, i made him more combat oriented, gave him a good resistance to norm weaps, and also gave him a dmg health spell for added effect

Lich:
changed to phantom summoner, i gave him all of the new summoning spells and a SoK staff...he seems to prefer the deadric prince spell however >.>
...........................
all the spells can be purchased from rindir's staffs, they all last 550 seconds and even a novice can cast them

also, each one of the summons has its own abilities, even if i forgot to mention a few, they all regain health over time..
...........................