OBLIVION
Dwemer Specs Equip by MadCat221
Oblivion » Items and Objects - Player
Added: 10/08/2006 - 11:27PM
Updated: 23/08/2008 - 03:21AM

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V2.0 Latest version

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Uploaded by Madcat221

Description

Last updated at 3:21, 23 Aug 2008 Uploaded at 23:27, 10 Aug 2006

NEW VERSION 2.0 TO GO WITH KD'S DWEMER SPECS 3.0!!!

This version now incorporates Eyepatches and also includes a few Argonians and Kahjiits with these pieces of eyewear. Check out the new screenies to see!

NOTE: I had to make specialized versions of cuirasses and robes to make the Beast race pieces appear, as they're designated as "amulets" in the editor. The clothing some beast NPCs wore disallowed the apperance of the 'Specs. Problem is solved by the same means that the Dwemer Specs are applied to the NPCs, so no NPC entry conflicts should occur.

YOU MUST DISABLE THE OLD DWEMER SPECS MOD, RUN THE GAME AND SAVE, AND THEN REACTIVATE THIS NEW MOD FOR CHANGES TO OCCUR!

You probably have DL'ed KafeiD's Dwemer Spectacles mod and are now wandering around Cyrodiil sporting your new eyewear. But what about the NPCs? You look rather out of place with the only pair of eyeglasses.

Well, thanks to an epiphany I had while working on another mod, KafeiD's Dwemer Spectacles are now available for the (NPC) masses! This mod REQUIRES KafeiD's "Dwemer Spectacles v2.0" to function.

Additions to the NPC lists are easy: Open the DwemerSpecsEquip mod, go to the Quest list, select "DwemerSpecsEquip", go to Stage 80, and add more NPCs to the list using their EditorID followed by "Ref" (like UngarionRef), then add "additem" and then the EditorID of the spectacles (available in items/clothing/spectacles), and then add 1 at the end of the script. The command should look something like this:

"UngarionRef.additem KDSpecsStanGold 1".

After entering that command, repeat that line, but instead of "additem", enter "equipitem".

Do be discrete about it; Doing it otherwise may result in a rather unsighty combination of glasses style and wearer.

Also, be informed that the quest stage scripts apparently have character limits on them. If you discover that nothing you type is showing up, you hit that limit. Remove the partially entered glasses equip command and add a "setstage dwemerspecsequip x" where X is the next stage. Then add a new stage with the number being X. Continue adding as usual until you hit another character limit and then repeat.