Oblivion

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The MC

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The MC

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What this mod does: This mod adds two staves of every material type to the game, one for casting, and one for beating people (Battlestaves). These staves are leveled into the game so that you\'ll find them as you adventure. Also, adds new meshes for Makar Camoran\'s Staff, the Ayleid Staff of Nenalata, and a brand new Archmage Staff. - Ba

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What this mod does:

This mod adds two staves of every material type to the game, one for casting, and one for beating people (Battlestaves). These staves are leveled into the game so that you'll find them as you adventure. Also, adds new meshes for Makar Camoran's Staff, the Ayleid Staff of Nenalata, and a brand new Archmage Staff.

- Battlestaves are balanced into the game with speed slightly lower than maces, damage (very) slightly lower, reach of a claymore and weight/durability about halfway between maces and warhammers. They are handled as blunt two-handers, with all the animations thereof. They are not meant to be heavy hitting weapons for warriors, they are meant to be quick, precision weapons for hitting and moving. You will find them primarily utilized by necromancers, and the occasional vampire (Of course, not in the NoLL version).

- The casting staves have all had their weight/durability/casting speed/maximum enchantment altered according to their material type.

- The Specialty Staves:

- The Druid Staff will cause entangling roots to grow up from underneath a target, holding them in place.

- The Staff of the Spectral Steed will add a spell to the player's spell list that allows him to summon a ghostly horse. This is done because staff enchantments can only be done 'on target' which means to summon the horse via the staff, you'd have to hit something. So I opted for this method. If you don't mount the horse within 5 seconds, the horse will die and you'll have to resummon. If you mount the horse, you'll become a ghost as well, though you will not gain the damage resistances the horse has. This was done because of shader limitations. If you unequip the staff, or dismount the horse, the horse will die and you'll have to resummon. The horse is immune to falling damage/normal weapons and can walk on water.

- The Bone Staff will allow you to ressurect any skeleton in the game. This includes skeletons that you find in dungeons that are already dead. Once ressurected, you can access the skeleton's inventory/behaviors by activating it. You can tell them to wait or follow, and what types of weapons to use. You can have a maximum of 3 skeletons following you at once, if you try to ressurect any more than that, one of your existing ones will die and be replaced by the new one. If you unequip the Bone Staff, your skeletons will die. When you equip the staff, you'll gain a spell called 'Unleash Skeletal Minions' this spell will cause all skeletal minions under your control to stop doing whatever they're doing, and attack whomever you hit with the spell. This allows you to feel more like a real necromancer in letting your minions do the work while you sit back and watch. Be warned however, guards and townsfolk do not like skeletal minions and will attack them on sight.