Oblivion

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GrahamZ

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Haldur\'s Alternate Skeleton Key v1.02 This modifies the Skeleton Key that you get from the Daedric quest, in order to allow continued increases to the Skill, attributes and level from lock picking. By default, it does not give you a bonus to security. If you wish to activate the bonus still, you can click on it in your inventory. Note that

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Haldur's Alternate Skeleton Key v1.02

This modifies the Skeleton Key that you get from the Daedric quest, in order to allow continued increases to the Skill, attributes and level from lock picking. By default, it does not give you a bonus to security. If you wish to activate the bonus still, you can click on it in your inventory. Note that if you drop the key and then pick it up again, it will again be deactivated, regardless of its previous state.

NOTE: When you have the security key activated, it is as if you know a fortify skill-type spell. That means that you will be able to create spells and enchant objects with ANY fortify-skill spell or attribute. However, if you deactivate it, and you have no other spells with a fortify skill spell as part of it, you will not have this same advantage. To get around this, just create any old spell with a fortify skill, and this will no longer be an issue.

If you like this mod, do whatever you want with it -- you don't need my permission, but credit would be nice (not required).


Modification History:

v1.02 -- 8/20/06 Fixed Incompatibility with KCAS
(Kobu's Character Advancement
System)
v1.01 -- 7/14/06Added ability to toggle on/off Security
bonus, per request
v1.0 -- 7/11/06Original Version



Installation
------------
Just copy HaldursSkeletonKey.esp to Oblivion\Data, start up Oblivion, select "Data Files", and double click on the line for the file. It should not matter whether or not your character already has the Skeleton Key. If you previously installed the original (v1.0) version, you can simply overwrite that with this version.

-Haldur
8/20/06