Oblivion
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Vagrant0

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About this mod

This mod adds a bowl of paper near Sheogorah\'s shrine (south of Bravil). Inside the bowl, under some paper is a ring. When worn, the ring summons a pair of Fire Sheep which follow you around. When taken off, they die and go poof. If the ring is still on when they die, they will respawn endlessly. If the sheep are clicked, it will change the

Permissions and credits
This mod adds a bowl of paper near Sheogorah's shrine (south of Bravil). Inside the bowl, under some
paper is a ring.

When worn, the ring summons a pair of Fire Sheep which follow you around. When taken off, they die and go poof. If the ring is still on when they die, they will respawn endlessly. If the sheep are clicked, it will change them from passive mode (not attacking things they hate, but still fighting back if hit) to aggressive mode (attacking things they hate), and back again.

They aren't very strong, but make for a nice distraction.

You can get the ring from under the paper, it just takes a little creativity.

The active effect in the corner is to let you know that it is working.

Update to ver 0.6
Tweaked animations to allow for spells to be used by sheep. They can now breathe balls of fire to engulf enemies, or you. These spells are using the same reference as flame atronachs, so those with various spell tweaks will be see them applied to the sheep as well.

Improved the health of sheep slightly, and tuned down some of the other stats that seemed too high. I didn't want the health too high since they can now potentially kill a low level player who feels like smacking them around.

The sheep will now be a minimum of level 3, maximum of level 30, 3 less than player.

Added a Stunted Magicka effect to the shepherd effect. This was to add some penalty for having an endless supply of fire breathing sheep.

Known bugs/workarounds

Should you end up with more than 2 sheep, when you only want 2 sheep, just remove the ring, let the corpses vanish, then reequip the ring to reset the whole system. At current, the ring has no enchantment, so you "should" be able to add your own effect to the ring without breaking anything.

In testing, the sheep didn't like following through load doors too much. It is suggested that you refrain from using them in areas with alot of area changes as unequipping and reequipping might lead to some doubling up.

Sheep can't swim. I tried playing around using swimming animations of other animals, while bear and dog looked the best, both caused errors if you happen to load a cell with a sheep on it. I decided not to enable swimming simply so you don't need to go clicking through 40+ error dialogs per sheep. Maybe when I figure out how to reassign or remove bone assignments in .kf files something can be done about this. But I wouldn't hold your breath. For now you'll just have to remove the ring to kill off any sheep trapped in the water.

*quickfix*
Realized that the text in the package description was too long causing CS and Oblivion Launcher to crash when loading. Also switched to .RAR format so that the directory structure for the animations remains right.


For comments, complaints, and obligatory questions please post here:
http://forum.gamingsource.net/index.php?showtopic=22884

This probably goes without saying, but could be problematic if it wasn't. These sheep don't count like normal summons, as such, if they happen to kill someone that you're supposed to kill, like in the arena, chances are that it won't register. It is strongly suggested that you have a few good saves to revert to incase the sheep decide to attack someone you don't want them to.