Oblivion

File information

Last updated

Original upload

Created by

Uploaded by

Valkyrie321

Virus scan

Safe to use

Tags for this mod

About this mod

Hello folks, Valkyrie here speaking for the Dark Journeys Mod Team. Thank you for looking at Markov Manor. So what does this mod feature? Lets run through a small list of key features: - New quest with an interesting and dark backstory - New place to live/store items that is functional and interesting - Many new textures - New set of robes -

Permissions and credits
Mirrors
Hello folks, Valkyrie here speaking for the Dark Journeys Mod Team. Thank you for looking at Markov Manor. So what does this mod feature? Lets run through a small list of key features:

- New quest with an interesting and dark backstory
- New place to live/store items that is functional and interesting
- Many new textures
- New set of robes
- Quest rewards that don't break the game but are worth it
- Ability to roleplay a new class of character
- Several new books/notes
- Complete first chapter of Chronicles of Cryofax, as written by Cryofax himself
- Hand placed objects. No copying of ideas here!
- A new place to enchant and create spells


***************************************
NOTE: the quest starts when you first fall asleep
***************************************


I hope you enjoy this mod, as making it has been a rewarding (and often frustrating) experience for me and the rest of the DJ team.

VERSION HISTORY

VERSION 1.0
-Initial release

VERSION 1.1
-Fixed a bug that could allow the player to keep a quest reward indefinitely
-Fixed a bug where the player could trigger journal updates out of order
-Prevented the player from locking themself out of an area if they dropped an access item inside of it
-Added a message informing the player when a quest reward expires
-Alchemy Jars variant removed due to confusion with installation
-The .zip file size is down to 3mb+ from 18mb+

VERSION 1.2
-Signifigant and major changes in lighting to help the mood of the mod
-Removed the food from the silver plates to avoid floating items
-A mist texture had accidently replaced a texture in game. This has been changed back and the original texture now will look as it should.
-Removed several unnecessary "if" checks from the quest start script. This "might" remove some conflicts with other mods.
-Repacked all texture files into a single .BSA. This should signifigantly reduce incorrect installations and missing texture files.
-Small changes in placement of items.
-Fixed some AI pathing issues
-Floating chair in study now grounded

If you have questions about the mod, need help or would like to report a bug, please let us know on www.rangersguild.com/forums

Thank you!