Oblivion

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blade9722

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About this mod

THIS IS ONLY IMPERIAL CITY TEXTURE FOR EVALUATION PURPOSE! CHECK MIRRORS FOR COMPLETE MOD ========================================= Landscape LOD 4096x4096 replacement textures for Oblivion Version 1.0 ========================================= by Blade9722 You can modify, redistribute, link, mirror this package without restriction, proi

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Mirrors
THIS IS ONLY IMPERIAL CITY TEXTURE FOR EVALUATION PURPOSE!
CHECK MIRRORS FOR COMPLETE MOD

=========================================
Landscape LOD 4096x4096 replacement textures for Oblivion
Version 1.0
=========================================
by Blade9722

You can modify, redistribute, link, mirror this package without restriction, proivided that you give the right credits to me.

History
========


Version 1.0: June 28, 2006
= Initial Release

What does it do?
===============
Replaces the original 1024x1024 landscape LOD textures with improved 4096x4096 textures, like CaptNKILL's one.
Mipmaps are also included, thus if oblivion engine was not set to use highest detail, reduced resolution of the texture are used.

This version includes only the 12 textures for the 'inner Tamriel' - the part of Cyrodiil you can normally travel across.


Installation
===========
Unzip the .zip file to your "Oblivion\Data" directory, using folder names.

The following files should end up in your "Oblivion\Data\textures\landscapelod\generated" folder:
60.00.00.32.dds
60.00.32.32.dds
60.00.-32.32.dds
60.00.-64.32.dds
60.32.00.32.dds
60.32.32.32.dds
60.32.-32.32.dds
60.-32.00.32.dds
60.-32.32.32.dds
60.-32.-32.32.dds
60.-64.00.32.dds
60.-64.-32.32.dds

Note: This folder does not need to exist prior to installation.

Uninstallation
=============
Delete the 12 dds files from your "Oblivion\Data\textures\landscapelod\generated" folder.

Description
===========

Shaja and CaptNKILL made a great job, I'm humbly trying to improve.

CaptNKIL took Bethesda textures, resized to 4096x4096 and added grain.
The result was fine , howewer the added grain IMHO creates a too regular pattern.

I noticed better results could be reached by applying the grain/noise to an oversized version of the texture,
and then downsize it to the final value.

Compatibility
=============

Your graphic card must support 4096x4096 textures.
Up to now only:
Nvidia Ge-Force 6 and 7 series
ATI x1x00 series
are compatible

How it was done
===============
The starting point is Blade9722 2048x2048 textures
Each texture is resampled (bicubic filter) initially to 4096x4096 and then to 8192x8192. Noise/grain is added at this resolution.
Then is downsized (bicubic filter) to 4096x4096 and saved as DXT1 dds with mipmap levels.