Oblivion

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vine-au

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About this mod

Weather Inside v1.2 By: vine ([email protected]) Taken from: Morbus ([email protected]) v1.2 - added sound emmiters to missed locations (1228 in total) - added sound emmiters at various cave \"blowholes\" - repositioned all 3D sources - fixed min & max attenuation distance on 3d sounds - lowered all initial 3D

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Weather Inside [seasons] v1.2
By: vine ([email protected])
Taken from: Morbus ([email protected])

[ CHANGE LOG ]
v1.2
- added sound emmiters to missed locations (1228 in total)
- added sound emmiters at various cave "blowholes"
- repositioned all 3D sources
- fixed min & max attenuation distance on 3d sounds
- lowered all initial 3D volumes
- fixed a bug whereby two instances of the same emmiter would cancel each other out
- fixed a file path issue that cause the mono sounds to play instead of the stereo sounds.
- included two versions of the esp: one standard and one quiet version.

v1.1
- Added blank sound files to the thunder/windgust loops so there isnt constant sound (thx morbus)
- Tweaked the sound levels a tad.


[ DESCRIPTION ]
This mods allows you to hear weather sounds when you are indoors.
The original hard work was done by Morbus, I just tweaked it a little. So full credit goes to him. I loved the idea of this mod and the atmospere it added to the game, but I wasn't happy with the quality of sounds that were used so I replaced them with high quality samples and added more weather variations. In order to make the sounds appear exernal I ran them through WaveLab with Waves Q10 ParagraphicEQ to roll off the high end & cut the bass, then PSP StereoControl to push the stereo field and make them more immersive. I think the results are a lot more realistic.

There are four different types of indoor weather, all directly related to the external weather.

-outside- -inside-
Calm day/bue skies Ambience & subtle breezes
Overcast/blustery day Pronounced wind with subtle howling
Raining Rain & wind
Thunderstorm Howling rain and wind with distant thunder

3D sound attenuation is used. So when you enter a dungeon the weather sounds will play near the door and fade off as you move further away. Also each indoor weather type plays two different length sound files so any change in the weather will be a smooth(er) transition, without an overly abrupt stop/start.

[ INSTALLATION ]
7zip: Simply extract the files to your Oblivion\Data folder.
OMOD: Double click the omod file, it will open with OBMM and install automatically.
THERE ARE TWO VERSIONS OF THE ESP, ONLY USE ONE!
Weather Inside [seasons] v1.2.esp - is the standard version.
Weather Inside [silent seasons] v1.2.esp - is much quieter for people who play with no music, or the music turned down. The sounds are approx. -10dB lower than the standard version.


[ KNOWN ISSUES ]
Incompatible with *Sunlit Interiors*
Fully compatible with Natural Environment, Open Cities & DarkerDungeons however ensure that Darker Dungeons loads AFTER Weather Inside or the dungeon lighting will revert to default.