DarkUI wz_ inventory by
Oblivion » User Interfaces
Added: 14/06/2006 - 01:44AM
Updated: 08/12/2007 - 08:38AM

36 Endorsements

1.3 Latest version

5,397 Unique D/Ls

8,303 Total D/Ls

46,541 Total Views

Uploaded by Fihnakis


Last updated at 8:38, 8 Dec 2007 Uploaded at 1:44, 14 Jun 2006

This is the DarkUI ( http://www.elderscrolls.com/forums/index.php?showtopic=485068 ) version of wz_'s inventory ver 1.6 ( http://www.elderscrolls.com/forums/index.php?showtopic=490403). You'll need DarkUI for this to be complete as this is only the inventory portion. This may work without DarkUI and if it does you were a sucessful test subject.

Go here for discussion: http://www.elderscrolls.com/forums/index.php?showtopic=475363


v 1.3

- Updated the following files to update to wz_'s 1.6
- wz_inv.txkeys, inventory_menu.xml, inventory_config.xml, inventory_popup.xml, inventory_pane.xml, inventory_item.xml, inventory_togglesep.xml, inventory_scrollbar.xml

- REMOVE the following files from the \menus\prefabs\inventory folder: inventory_item_hor.xml and inventory_item_ver.xml as they are no longer used.

v 1.21

- Forgot to include the Tweakoblivion config folder.
- Added wz_'s readme files to help explain everything in more detail

v 1.2

- Updated to reflect wz_'s new 1.5.3 collapsing menu inventory system

v 1.1

- Just some minor color tweaks

v 1.0

- First release