Oblivion

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MadCat221

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Madcat221

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About this mod

Aeons ago, an ancient Nenalatan champion warrior was bestowed with a gift from his king; a magical sword with shining Welkynd stones embedded within its arcane meteoric iron core. Take up the call of the retired adventurer Ungarion, proprietor of Bravil\'s \"A Warlock\'s Luck\" magic emporium and recover the ancient Ayleid relic from the d

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Aeons ago, an ancient Nenalatan champion warrior was bestowed with a gift from his king; a magical sword with shining Welkynd stones embedded within its arcane meteoric iron core. Take up the call of the retired adventurer Ungarion, proprietor of Bravil's "A Warlock's Luck" magic emporium and recover the ancient Ayleid relic from the depths of forgotten history!

Talk about it on the official ES4 forums:

http://www.bethsoft.com/bgsforums/index.php?showtopic=764884&hl=

A WORD OF WARNING: This mod is not for the faint of heart and body. Being of level 20 or higher is strongly recommended for this mod if you value your player character's life.

UPDATE V1.1: There were a few people that encountered a bug in Ungarion's greeting, which effectively made it impossible to start the quest with Ungarion. I have (theoretically) fixed it, but as I didn't encounter the bug myself, I have no way of testing except for feedback from those who did fall victim to the bug. Please post in the Official TES forum if you had the bug and the new version fixed it.

UPDATE V1.2: v1.2: It seems that that I broke Ungarion's ability to sell stuff somewhere along the line. Unfortunately, although I fixed it in the mod, the bug still persists in savegames made any time after the bug's cause was introduced. To fix, install this V1.2, and load saves (preferably in a systematic manner), and go to Ungarion's shop (a shortcut command is "coc bravilawarlockluck", note it's warlock, not warlocks) and talk to him during business hours to see if he offers his services. Rinse, repeat, until you find a save where he does. I apologize profusely for breaking Ungarion, and hope you all don't have to revert too far back in saves to get him working again. I was affected by this bug unlike the last one, and lost a good seven hours of the game, including finishing the Master Quest.

Update v1.3: Did a TRUE correction of Ungarion losing the ability to sell. Instead of setting Mercantile to something above 50, it simply had to be auto-set in Ungarion's new character class. The more important implication of this is that it will also fix games made subsequently after the bug manifested itself!
I also implemented a true bugfix for the "no topic" issue after another modder told me the true cause; the "Add Topic" chartlist is buggy and topics have to be added in the scripting field in that dialog piece's entry.
And one final addition: The W-sword will now add 1 to your "Artifacts Found" miscellaneous stat. If you already found it, drop the weapon and pick it back up again to get the count added in.

UPDATE Version 1.4: Some additive measures to the Welkynd Sword itself: It now has a more refined and efficient on-strike cost for the enchantment, more strikes per full charge, and now also sports a Dispel 30 effect on-strike. This comes in very handy when fighting mages like Conjurers (and Guardians of Oblivion in OOO V1.3.). Also, through some scripting magic, the W-Sword is now un-disarmable when equipped. If installing this version over an older one, you must enter the command "set foundwelkyndsword to 1" into the console to enable disarm-proofing on the W-sword.

V1.41: Minor cleanup of the ESP, some extra stuff that shouldn't have been included in the plugin was removed.

V1.5: BRAND NEW WELKYND SWORD MODEL! New textures to boot! Also, enchantment effects were further strengthened,
Aetherial Magicka Flow effects added (extra magic regen at night dependent on your WIL), and a safety counterweight added for when it's disarm-proofed by becoming a
quest object.