Oblivion

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bandit462

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This mod aims at changing the ragdoll physics considerably and the force which acts upon characters/creatures as a result of a strike of any kind. Ragdolls will not only fall at a greater velocity, but they will also fall in a more realistic/random manner instead of the generic \"slumping\" pattern. There are three separate .esp files, wh

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This mod aims at changing the ragdoll physics considerably and the force which acts upon characters/creatures as a result of a strike of any kind.

Ragdolls will not only fall at a greater velocity, but they will also fall in a more realistic/random manner instead of the generic "slumping" pattern.

There are three separate .esp files, which control how much force is controlled after striking an opponent with a hand-to-hand weapon, arrows, or magic. This results in more realistic deaths and knockdowns, and takes away that "matrix feel" with enemies flying through the air.

Bodies are also easier to move and drag around.

Please also read the readme file included in the zip archive for important information as well. :)

-= v2.0 =-

This version changes all the existing versions skeletons. It also adds nine new skeletons, which now covers all the
humanoids and creatures in the game. I realized that the rate at which gravity pulls a body part to the earth is a
separate entity than the rate at which each body part rotates/moves. Using this new found information I was able to
completely change how ragdolls act. Ragdolls will still be pulled to earth at the same rate, but their body parts will
not flail wildly and will rotate/move in a realistic manner. I also changed the friction of body parts of all the ragdolls
to somewhat match the shape of them. Generally though, the friction has increased so ragdolls should now tumble more and
also not slide as far, as if they were lubed up with oil going down an icy hill. :P

I am also still trying to pursue how to get liftable/throwable bodies working. But, it might not be possible without
completely damaging the ragdolls. :S So we'll have to see what is possible. :)

-= v1.1 =-

This updated version from v1.0 includes fixes for the skeletons that represent the deer, frost atronach, and goblin. Ideally these creatures should fall a little more realistically now, or at least not have a specific body part fall at a strange rate in relation to the rest of the body.

Original Release Thread:
http://www.elderscrolls.com/forums/index.php?showtopic=474529

- 46&2