Oblivion

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gontro

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gontro

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Underlife v0.4.2 by Krystan Gontscharow a.k.a. Gontro Description ===================================== I was really unhappy with the sewer systems or lack thereof in vanilla Oblivion. I\'ve always loved playing the role of the rogue/thief/vampire character the slinks about in the sewers of each town, dealing with the more unsav

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[WIP/REL] Underlife v0.4.2
by Krystan Gontscharow a.k.a. Gontro


Description
=====================================
I was really unhappy with the sewer systems or lack thereof in vanilla Oblivion. I've always loved playing the role of the rogue/thief/vampire character the slinks about in the sewers of each town, dealing with the more unsavoury characters or using it as a refuge from the daylight. Even more I wanted the ability to use trapdoors and sewer grates to get somewhere underground, virtually walking the distance I would travel above ground, underground instead. I wanted to be able to get inside the town without using the gate all the time. I wanted to be able to sneak into peoples house's through something other than the front door, and I wanted to do it in all the towns. This is where my mod comes in. The basic aim of this mod is to add a large sewer to each town with corresponding entrances/exits with the above ground world.

Sewer Additions
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The sewer additions consist of the sewer's incorporated into the various towns. These are the actual dungeons (ie, the sewer tileset) and will be added to each town in the game, finishing with a rebuild of the Imperial City sewer system. Simply the addition of these sewers promotes vanilla Oblivion NPC's to use them as alternate means to traverse the city.

Sewer Life
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The sewer life is the NPC's population created and added to the various sewer additions incorporated into this mod. These NPC's are apart of their own faction which is divided into sects, with extensive unique schedules to fulfill during the day/night. These characters are designed to be the underdog of each towns society, often theiving, drinking, doing skooma, making skooma, fencing, or just hanging around some of the shadier spots in the town/sewer.

Features
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- A sewer system for each town! (Bravil and Cheydinhal done so far)
- Sewer Life! 14 new NPC's in Bravil and 17 in Cheydinhal with well over 100 new AI Packages!
- New Sewer Dweller faction for sewer life.
- A Sewer Dweller headquarters in every sewer.
- A massive set of AI Packages to give the NPC's plenty of life and a full schedule.
- Sewer life addiction's, some NPC's in the sewer will have addiction to a certain narcotic.
- Entrances into the sewer from outside the town, inside the town and possibly nearby landmarks.
- Sewer entrances into the chapel, player home, guilds, inns, most stores and most houses for each town.


Version History
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v0.4.2
Overhaul: Name changed! Sewers Expansion is now Underlife!
Added: Path grids for more locations near the sewers.
Removed: Sanctuary well key from Al'dash Quietfoot.
Fixed: Misc tileset bugs.
Fixed: Compatibility issue with DB Armory.
Fixed: Bravil mages's and fighters guild sewer locks fixed.\
Fixed: Door below fighters guild leading into the void.
Fixed: Shady NPC's can now use the sewer entrance in and out of each city.

v0.4.1
Fixed: Filenaming convention bug.

v0.4.0
New: Shady sewer life to inhabit each town and its sewer.
New: Sewer Life Addictions! Sewer Life will now randomly use their favorite narcotic!
Overhaul: Path-grid layout, preferred routes, dungeon design, clutter design, lighting, exit layouts etc.
Fixed: ALL mobs removed to allow for NPC's travel/wander among sewers.

v0.3.0a - unreleased
Overhaul: Split plugins, created master.
Overhaul: Split sewers in half to improve FPS.
Fixed: Polished dungeons.

v0.2.1
Added: Guild lights to Bravil sewers.
Added: Nuisance creatures added to Cheydinhal sewers.
Fixed: Goblins removed from Bravil sewers, nuisance creatures only in sewers so that passing NPC’s don’t die.
Fixed: Path-grid layout and preferred routes.
Fixed: Various other fixes/tweaks.

v0.2.0
Added: Cheydinhal Waterway.
Overhaul: Bravil Waterway, complete facelift.

v0.1.1
Added: Bravil Waterway.
Note: First release.


Overall Status
=====================================
- Anvil - Waiting.
- Bravil - v0.9
- Bruma – Waiting.
- Cheydinhal - v0.9
- Chorrol - Waiting.
- Leyawiin - Waiting.
- Skingrad - Waiting.


Installation
=====================================
1) Copy the contents of the zip into your 'Oblivion\data' directory.
2) Make sure the 'SewerExpansion.esm' file is selected.
3) Select the towns where you want SewerExpansion to exist (eg, 'SewerExpansion-Bravil.esp' etc).
4) Run the game!


Recommended Mods
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Good mods to use with Underlife...

No Psychic Guards v1.2 - http://www.tessource.net/files/cache/2299.html
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This is a must! Most of the sewer life added to the game have very low responsibility settings, so they steal... ALOT! Without this mod you may have alot of dead urchins on your hand ;).


Conflicts
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This mod should have NO conflicts whatsoever with other mods. I have painstakingly tried to make sure that the vanilla Oblivion world stays 'clean', as in it doesn't get altered as such but rather added to. The only things added to the vanilla world are sewer grate's that act as an access point into the sewer below the town. Please provide feedback if you experience conflicts.


Usage of Mod
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Feel free to pass this mod along, host it elsewhere and/or borrow parts of it. I would like to be notified if any parts are being used or borrowed (I think this is common modder courtesy).


Credits
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Well.. me I suppose for thinking of and creating this mod. Also Locer my muse, without whom I would never have made it through the weekend let alone been able to release ;). Jaga Telesin for the name change. Also to Morrowind Fan for inspiring me to start modding with the CS :D.