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Y-Jee

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thekingyj

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About this mod

Vampire System Overhaul

Requirements
Permissions and credits
I can't speak English well, so sorry.

Uptates
v2020
- Changed effect of some vampire powers.
- Added scripts for player who using After Dead mod.

v2019
- Removed 'Pale face' ability.
- Fixed condition for people's reaction about vampire.



v20170902


You can see guard's reaction for vampire when vampire phase is below than 3 to this link.

- Modified Night Walkers-YV_npc_react_fix.esp
: If you don't feeding longtime, some guards who has sharpe eyes will notice that you are a vampire and attcak you, some citizen who has sharpe eyes notice that you are a vampire.

- Modified Young Vampire 2017.esp
: adds abilities just named 'Pale face', 'Sick face', 'Vampire face', not change real face.
but if one of your vampire abilities is a 'Vampire face' and you run 'Night Walkers-YV_npc_react_fix.esp' together, some guards who has sharpe eyes will notice that you are a vampire and attack you, some citizen who has sharpe eyes notice that you are a vampire.
: these new abilites drain your personality a little bit.
: If you feed blood, your ability will change to 'Pale face' that drain you personality 1


Requires
Oblivion Script Extender - OBSE

Precautions
Don't Choose 'Advanced Porphyric Hemophilia' in Alternative Start Arrive by Ship mod.
It will make this mod's 'vampire scripts' doesn't work well.

Introduction
<Young Vampire 2017> removes 'Vampirism Value' that causes aging with character's face.
But player can't feed blood when Vampirism Value is 0, so purpose that making this mod is start that reason.
In this mod, add to pc Lesser Power 'Bloody Canine' that is script effect: set vampirism value to 1
when Vampirism Value is 1, almost same player face as Vampirism Value 0.
After blood feeding, Your Vampirism Value will set to 0 automatically,

But, don't save when Vampirism Value is above 1. If you save game like this, and after load, your character's face will be change hideous.
If you save game when Vampirism Value is above 1, Don't worry. Follow next guideline.
① Open Console ('key) and type player.setav vampirism 0 and save game.
② Load other before game that your character's face is all right.
③ Load game when save ①.
④ Maybe your character's face is restore. Then, save loaded game again.


Also, this mod development was started at 2015 fall, and had some bugs and don't realize vanilla contents perfect.
so Young Vampire 2017 solves like these problems.

In addition, add some(2~3) new vampire powers and modify vanilla vampire powers.

Like other vampire mods, you'll be stronger after blood feeding in this mod too.

If you want guard's vampire reaction when you stronger, add 'Night Walkers-YV npc react fix' that enclose.
//this is so personal preference, so I made standalone mod on purpose.


Understandably this mod will be crashes with other vampire overhaul mods.



How to Feed
1. Cast Lesser Power 'Bloody Canine' to set vampirism value to 1
2. Let's feed. After blood feeding, Your Vampirism Value will set to 0 automatically.
//If you check your vampirism value, open console and type player.getav vampirism

You can see Blood feeding Video to this link.

Once blood feed, you'll be final phase vampire.
But you don't feed after then, you'll be weaker and weaker. So you must feed at least 2 days to keep phase.



Other Features
- Make Lesser Power 'Hunter's Sight' a toggle cast (on/off)
You can see toggle cast 'Hunter's Sight' on/off to this link.
//this don't work when TGM(console God mod) is on.

- You don't damage health to sunlight anymore. instead weakness to sunlight. (Add debuff.)
Magica will stunted and some attributes drain, more weakness to normal weapons&fire.

- You'll suffer from nightmares after blood feed.

- Drinking 'Human Blood' potion never blood feeding.
instead if vampire drink this, Special one-time power 'Bloody Adrenaline Rush' will be add.

- Maybe fix Updating a value 'living days as vampire' works.

- modify vampire ability, vampire power etc.



Balance
Ability
Base
- Resist disease 100%/Resist frost 50%/Resist paralysis 100%
- Can use Lesser Power: Bloody Canine, Hunter's Sight.

※original oblivion bug: however your resist disease value 100%, you are dangerous to infect some disease, example Porphyric Hemophilia.
So, I added spell 'cure disease' to Bloody Canine&Hunter's Sight to fix and design these script spell icons.



Vampire 5 phase(Vampirism)
- Fortify attributes&skills: Strength 20/Speed 20/Agility 20/Acrobatics 20/Athletic 20/Destruction 20/Illusion 20/Sneak 20/Mysticism 20
- Frost Shield 20%, Weakness to Fire 50%
- Can use Greater Power: The Lord of Night, Reign of Terror
- Restore Magica 6 for second, Restore Fatigue 6 for second: except exterior during daytime.

//Disadvantage Exterior During Daytime
- Drain attributes: Willpower 30/Strength 30/Agility 30/Speed 30
- Stunted Magica, Weakness to Fire&Normal Weapons 50%



Vampire 4 phase(Weaker Vampirism)
- Fortify attributes&skills: Strength 20/Speed 20/Agility 20/Acrobatics 20/Athletic 20/Destruction 20/Illusion 20/Sneak 20/Mysticism 20
- Frost Shield 10%, Weakness to Fire 75%
- Can use Greater Power: Embrace of Shadows
- Can use Lesser Power: Vampire's Seduction

//Disadvantage Exterior During Daytime
- Drain attributes: Willpower 25/Strength 25/Agility 25/Speed 25
- Stunted Magica, Weakness to Fire&Normal Weapons 40%



Vampire 3 phase(Weaker Vampirism)
- Fortify attributes&skills: Strength 10/Speed 10/Agility 10/Acrobatics 10/Athletic 10/Destruction 10/Illusion 20/Sneak 10/Mysticism 10
- Frost Shield 5%, Weakness to Fire 100%
- Can use Lesser Power: Bloody heal

//Disadvantage Exterior During Daytime
- Drain attributes: Willpower 20/Strength 20/Agility 20/Speed 20
- Stunted Magica, Weakness to Fire&Normal Weapons 30%



Vampire 2 phase(Weaker Vampirism)
- Weakness to Fire 125%, Weakness to Normal Weapons 50%

//Disadvantage Exterior During Daytime
- Drain attributes: Willpower 15/Strength 15/Agility 15/Speed 15
- Stunted Magica, Weakness to Fire&Normal Weapons 20%



Vampire 1 phase(Weaker Vampirism)
- Weakness to Fire 150%, Weakness to Normal Weapons 100%

//Disadvantage Exterior During Daytime
- Sun damage 13pt



Power
Bloody Canine(Lesser Power)
- Set player's Vampirism Value to 1 for blood feeding. //refer as previously stated.
- After blood feeding, Your Vampirism Value will set to 0 automatically.



Hunter's Sight(Lesser Power)
- Night eyes, Detect Life 100pt.
- Can toggle on/off.(don't tgm on)



Bloody Heal(Lesser Power)
- Restore Health 6 for second, during 6 seconds.
- use up magica 36



Vampire's Seduction(Lesser Power)
- Charm 66, During 66 seconds.



Embrace of Shadows(Greater Power)
- Chameleon 100%, During 66 seconds.
- Restore Health 6 for second, during 66 seconds.



Region of Terror(Greater Power)
- Absorb Health/Magica/Fatigue 6 for second, during 13 seconds, 66pt area.
- Chameleon 100%, During 13 seconds.



The Lord of Night(Greater Power)
- Frost Damage 66, 66pt area.
- Paralysis during 3 seconds, 66pt area.
- Silence during 13 seconds, 66pt area.
- Weakness to Frost 66, during 13 seconds, 66pt area.
- Frost Damage 1 for second, during 13 seconds, 66pt area.



Bloody Adrenaline Rush(Special one-time Power)
- Can cast after drinking 'Human Blood' potion.
- Fortify attributes&skills: Agility 33/Strength 33/Speed 33/Acrobatics 33/Destruction, during 66 seconds.
- Restore Health 3 for second, during 66 seconds.







Happy Hunt Well.



==Recommend mods with Young Vampire 2017==
New Vampire Feeding Sounds Edited
Night Walkers 2017: Young Vampire add-on series


==Credits==
Y-Jee

==Permission==
Free Modify, Free Reupload. Just thanks for mention my nickname 'Y-Jee' and link.