Oblivion
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bg2408 - patched by lubronbrons

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lubronbrons

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About this mod

Merged plugin, a Rebalancing race and magic tweaking mod by bg2408. It is a quest mod. More than 80 quests, several joinable guilds, endless pages of dialog. A new city. A lot of new locations. And most importantly, quests that were never seen before in Cyrodiil! Skill checks, choices and consequences, tasks in which you should use your brain,

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This is merged version for :
http://theelderscrolls.info/?go=dlfile&fileid=441
http://www.nexusmods.com/oblivion/mods/47189
you MUST download that mods first, and follow its install instruction !
after that, you should ONLY use ESP from this patch (so you can have more ESP slot for your load order)

What is this mod do ?
Merged plugin, a Rebalancing race and magic tweaking mod by bg2408. It is a quest mod. More than 80 quests, several joinable guilds, endless pages of dialog. A new city. A lot of new locations. And most importantly, quests that were never seen before in Cyrodiil! Skill checks, choices and consequences, tasks in which you should use your brain, and much more.. Adds new shader to enchantments and magic hit effects. Stand alone of Less Annoying Magic Experience's shader module. More than 25 enchantment shaders alone - most magic effects now have their own enchantment shader!

Because the original author bg2408 is not seen since 26 Sept 2013
I take initiative make a revision, a patch for this GREAT mod


This is what I fix (r1 - 4 Jun 2017) :
- make bgmagicalchemy.esp & bgMagicPotionNumberSoulGemValue.esp into optional INI file called 'bgIntegrationIntegratedEV.ini' that can be configured easily
- merge bgMagicSpellTomes_for_WryeBash.esp and bgMagicEVAddEnVar.esp into integrated.esp (first I rename integrated.esp to bgMagicEV then merge it with this two and rename it back to integrated)
- fix record INFO:0C008DF0 that contain invalid validation Race = NULL
- update Magic Effect record one by one from second gen to match Carlos's fix : all of first gen magic effect is wrong
- compare all ESP (first gen, second gen, Carlos's fix) : all of them is different, the best start is second gen
- compare one by one Effect Shader between second gen & Carlos's fix : only fire & shock effect that is a bit different in its properties
- this merged ESP already contain : bgMagicSpellTomes_for_WryeBash.esp, bgMagicEVAddEnVar.esp, bgIntegrationIntegratedEV.esp, bgBalancingEVCore.esp, bgMagicEV.esp, bgMagicItemSigil.esp, bgMagicBonus.esp, bgMagicEVPaperChase.esp, bgMagicAlchemy.esp, bgMagicPotionNumberSoulGemValue.esp, bgBalancingEVLAMEGlue.esp, bgMagicShaderLifeDetect.esp

I sent email to original author regarding this patch for precaution. ---> the author gave me permission :) at 15 Aug 2017
if someday the original author come back and modding Oblivion again, also want to take this mod down
I would be happy to do that, because it is such courtesy and I acknowledge that
all credits goes to original author
I'm just a small time modder, that stumble upon this great mod and happen to know how to fix its current issues
so everybody can use it without any remorse
by endorsing this - then you participated & help others to reach this. To feel maximum potential of great mod without issues !


My other mod
Click this link for more info and downloads,
http://www.nexusmods.com/games/users/24600599/?tb=mods&pUp=1