Oblivion

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zymurgy65

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zymurgy65

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About this mod

Modifies over 20 NPC classes and introduces several more. Also changes many NPCs' inventories and spell lists, and addresses several issues overlooked by the UOP and USIP. Includes .esp files for the DLC and incorporates changes from the author's "Battlemages Revised" mod. Now in BSA format for ease of installation.

Requirements
Permissions and credits
Changelogs
NPC OVERHAUL v.2.5 – A mod by zymurgy 65
=======================================
Some of this mod's changes are aimed at making enemies tougher, some are a matter of personal taste, and others fix problems the UOP and USIP have not yet addressed.  It is fully compatible with UOP v.3.5.8 and USIP v.1.6.1, and includes replacement .esp files for the Battlehorn Castle, Orrery, and Unearthing Mehrunes' Razor DLC.

Major Skill, Favoured Attribute & Specialisation Changes
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Over 20 character classes have been revised in the interests of combat effectiveness or simple common sense.  For example, Bandit Bowmen now specialise in Stealth rather than Combat, since all but one of their skills are Stealth-based.

New NPC Classes
===============
There are several new classes, including two for the Black Bow Bandits.

Fighters' Guild Changes
===================
Did it ever strike you as odd that the Fighters Guild often had worse equipment than low-level Marauders?  Not any more!  Better equipment (see screenshots) and more of it ensure Cyrodiil's finest look the part.

Other NPC Class Changes
=====================
Again aimed at mixing effectiveness with logic, here are few examples:  Baurus, Glenroy, and Captain Renault now belong to the Blade class, while the Bandits initially encountered in Vilverin are classed as Bandits rather than Marauders.

Other Equipment Changes
=====================
Several levelled heavy shield lists incorrectly included an Elven shield at level 10, rather than an Orcish shield.  I have corrected this (the UOP simply deleted the entry, making shields only half as likely to appear as other Orcish items).

New levelled equipment lists ensure only those Bandits and Marauders with one-handed weapons will carry shields.  The overall chance of carrying a shield remains the same for Bandits and is doubled for Marauders.

Necromancers previously armed with daggers now carry maces.  All Mages' Guild Battlemages wear steel armour and carry silver weapons.  Generic Conjurers now carry spell scrolls.

See the ReadMe file for many more changes!

Spell List Changes
===============
Several NPCs who had the wrong levelled spell list, or lacked one despite belonging to a spellcasting class, now have the correct list.  For example, Bandit Wizards, Conjurers and Marauder Mages no longer use the Bound War Axe spell, as their lack of Blunt skill made it less effective than the cheaper Bound Dagger.

Again, there are many more changes listed in the ReadMe file.

Cosmetic Changes
================
A few NPCs have been made more attractive, or just different.  This mod includes optional .esp files which omit the cosmetic changes.

Other Changes
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A few examples: The Legion Battlemages' repetitive greeting, “Ah! You must be the Arcane University's newest addition!” is now flagged to be said only once by each of them.  The bug that was preventing Bralsa Andaren from offering Destruction training has been fixed.  The UOP edited the sound file for City-Swimmer's initial greeting to use the right pronoun, but then put it in the wrong subfolder; this has been corrected.

Requirements/Compatibility
=======================
Requires Shivering Isles and the Unofficial Patches.  This mod is likely to clash with anything that modifies classes, inventories and/or spell lists.

Installation
=========
The Main Files folder contains everything necessary to play Oblivion and Shivering Isles.  The files for use with Knights of the Nine and the other DLC are in the DLC .esp Files folder.

And Finally...
==========
If you like this mod, check out my others on the Nexus:

A Dog for Bhisha (www.nexusmods.com/oblivion/mods/49951)
Alternative Dancer Races (www.nexusmods.com/oblivion/mods/47863)
Belda Elysium Revisited (www.nexusmods.com/oblivion/mods/47692)
Better Traps (www.nexusmods.com/oblivion/mods/47713)
Bravil Waterfront (www.nexusmods.com/oblivion/mods/51357)
Creature Fix Compendium (www.nexusmods.com/oblivion/mods/50100)
Devastation of Kvatch Redux (www.nexusmods.com/oblivion/mods/48554)
Niben Bay Camp (www.nexusmods.com/oblivion/mods/50087)
No Anachronistic Main Quest Comments (www.nexusmods.com/oblivion/mods/48728)
Shivering Isles Alternate Start (www.nexusmods.com/oblivion/mods/51115)
Vanilla Staff Replacer (www.nexusmods.com/oblivion/mods/48152)
Waters Edge Reborn (www.nexusmods.com/oblivion/mods/50236)

If you have any comments or suggestions, feel free to contact me via the Nexus.