Oblivion
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Tossapon

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Tossapon

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About this mod

Mercantile EXP progress now scale by transaction value instead of number of time. Guarantee all transaction count because this one make use of direct function provided by OBSE to detect buy and sell.

Requirements
Permissions and credits
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Introduction
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In vanilla oblivion, players have to sell item one by one if they want to maximize the exp gain including selling a stack of arrow one by one which is very tedious. 
This mod address that problem by using the sell and buy value to calculate exp gain based on transaction value.

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What make this mod different from other mercantile leveling mod
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This mod uses direct function provided by OBSE to detect buying and selling to guarantee all transaction does not go unnoticed unlike other mods which use workarounds to detect the transaction.

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Configurations
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- First time activation should pop up a menu to config the difficulty.
- Press Ctrl+M to bring difficulty setting menu if you want to change current difficulty.
- Difficulty difference in the amount of transaction required to level up. (Assuming you need 1000 gold to level up on "normal" then you will need 1000x0.25=250 to level if "very easy" is selected.)
- Very Easy: 0.25x
- Easy: 0.5x
- Normal: 1x
- Hard: 1.5x
- Very Hard: 2x
- Insane: 3x
- Greed Is Good: 5x
- The amount of transaction required is based on sell value. The buy value will only contribute half as much due to its value being much higher than sell value. (For example, NPCs is bartering with 240% buy value and 40% sell value which is 6x as much as sell value.)

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Installation
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- Extract AdvancedMercantileLeveling.esp into Oblivion\Data folder
- Activate AdvancedMercantileLeveling.esp using Oblivion launcher, Oblivion Mod Manager or Wrye Bash.

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Uninstallation
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- Remove AdvancedMercantileLeveling.esp from your Oblivion/Data folder.

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Version history
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- v1.0
Initial release.