Oblivion

About this mod

= Premise = Octavia Lucia paced her cabin restlessly. She\'d served with honor throughout the entire Morrowind Campaign, having earned a Letter of Distinguished Action for bravery at the Battle of Sadrith Mora. Three years of war had elevated her to the rank of Praefectus as well as a something of a legend among her Marines. Burning questio

Permissions and credits
= Premise =

Octavia Lucia paced her cabin restlessly. She'd served with honor throughout the entire Morrowind Campaign, having earned a Letter of Distinguished Action for bravery at the Battle of Sadrith Mora. Three years of war had elevated her to the rank of Praefectus as well as a something of a legend among her Marines.

Burning questions lingered across her mind. Why was the Emperor disbanding her unit? Why was she being asked to turn in her blades and retire? Like some simpering land worm milk sop?! Pretty pink dresses and formal dances?

Humiliated by the loss of her brigade, Octavia commandeered the Bella Moretta, a small merchant yacht, and gathered to her those Marines with loyalties stronger to herself than to the Emperor. The remainder of her troops, making their way home on the flotilla of various warships destined for Imperial City, were given order to inform the Magistrate of her intentions. By now, the entire Palace would be burning with rumors of her betrayal.

Retirement was never an option. She would die with blood on her blades as her mother had and her father before her. Bravil was ripe. Ill defended and brimming with gold. With her armor blackened in defiance, no guard would mistake her, or her Marines, as one of their own. Not that it mattered.

Born from the womb of war, they would face little opposition from the infamous Bravil ale fattened militia. Marines? No longer. The word was almost an epithet as it rolled across her tongue. Octavia's Raiders would taste blood, today. A prophecy painted in harsh crimson strokes, leaving
the young former Praefectus laughing at the irony.

= Description =

This mod was very much my re-introduction to modding. After an almost two year hiatus from modding for Morrowind, I decided to get my feet wet in the same way that I had in Seyda Neen. I'd build my ship home and learn from there. This little project has ended up much larger than I had originally intended and now encompasses some 55-60MB of material.

Furnishings - Brand new bed and wardrobe. Everything else was reskinned, including the flatware. New tapestries, rugs and paintings, both reskinned and remodeled, are included. Much of the art may not be to your individual tastes, but it fit the theme that I was looking for.

Armor - 2 new suits. One based off of the Imperial Watch and the other off of the Town Guard armor. One heavy, one light. Also, the caligae, or sandals, from the Arena set have been declawed and made independent.

Clothing - 1 new cloak and 1 new cape, blessed with the colors of my beloved Corps.

Weapons - 2 gladius with off hand versions, 1 spatha and a reskinned and rescaled bow.

Shields - A new roman style scutum and an larger version of the Imperial Watch shield that matches the heavy armor.

Misc - Too much to effectively list. Two items of note require further explanation, however. The bedroll is activated simply by dropping it and using it. The more level the drop area, the better the effect. Enter sneak mod to pick it back up. Rubbish barrels will *PERMANENTLY* delete items placed within, when activated in sneak mode. Otherwise, they act as any other barrel. There are two of these on the ship.

Ship - The entire ship has been remodeled, piece by piece. Most of the changes and corrections will likely not be noticeable to most people. However, there were some glaring issues with the original meshes and these have, for the most part, all been corrected.

= Location =

The ship is moored at 18,0. This is a small dock, south of Imperial City and north of Bravil.

= Version History =

0.93 - 10 July 2006
- Added icons for the cape, cloak and bedroll

0.92 - 30 June 2006
- Moved the helm down one deck, to grant better 1st person visibility to the Captain
- Clicking on the hull now transports the player on deck, rather than at the helm
- Clicking on the helm now activates the sailing menu
- Modifed the hull to include stables for the player's mounts
- Remodeled the jollyboat into a form that resembles more a rowboat and less a planked over log dugout
- Remodeled the masts to repair an open seam at the bow
- Added a bedroll, 2 cloaks and 2 capes
- Compressed all files into .bsa format

0.88 - 05 June 2006
- Fixed Cabin chest ownership
- Repositioned player exterior location when exiting Cabin cell
- Moretta crew toughened up and repositioned
- Extraneous activation menus removed
- Off-hand steel gladius moved to a location more available to the player.
- Minor weapon tweaks

0.87 - 03 June 2006 - Initial Beta Release

= Instructions =

Extract GP_Moretta.esp and GP_Moretta.bsa into your Oblivion\Data directory.

Once the ship has been discovered and claimed, a few brief instructions will ensure that everything operates according to design.

Click on the hull or wheel of the ship to activate. Press 'run' - by default the shift key - to access the control menu while sailing. You'll need to select 'turn to my heading' from the menu to steer and 'half sails' or 'full sails' to move forward.

Access the Cabin via the hatch between the port and starboard aft ladderwells. Below decks is accessed by clicking on the deck of the ship, itself.

There is a jollyboat on the deck of the ship. When activated, the jollyboat deploys off the port side. By jumping down to it and activating it again, it can be rowed. To return the jollyboat to the ship, the ship must be activated while the jollyboat is in rowing mode.

= Updating =

If you are updating from version 0.89 or earlier, empty all of your items from the various contsiners on the ship. You may want to also move any items that you were storing in the hold. A lot has changed, in there. After this, delete the following files from your Oblivion\Data directory:

Meshes\GP\Moretta
Textures\GP\Moretta
Textures\Menus\Icons\GP\Moretta

Then simply extract GP_Moretta.esp and GP_Moretta.bsa into your Oblivion\Data
directory.

= Known Bugs =

- Occassionaly, you may find that the ship will become insubstantial. If this happens, simply save your game, exit to the Main Menu and reload. This will correct the collision detection.

- If your jollyboat is lost to you and you want to get it back to the ship, there are two options available.

If you want it on deck (stowed):

Type tilde (~)
Set GPMorettaJollyboatDeployed to 0
Enter

If you want it next to the ship (deployed):

Type tilde (~)
Set GPMorettaJollyboatDeployed to 1
Enter