Oblivion
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theicedevil

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theicedevil

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About this mod

Stops the annoying Conjurer, from the Official Spell Tomes DLC, from attacking the player at the beginning of a new game.

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The Spell Tomes DLC is a pretty nice DLC that adds a lot of nice leveled spell tomes you can find on your adventures in Tamriel.  However, I am sick and tired of that damn Conjurer hunting down and attacking the Player Character for no real apparent reason every time you first step foot into the Tamriel worldspace at the start of a new game.  This little mod stops that.

This mod does two simple things.  First, it changes the Conjurers A.I. package so the conjurer is no longer actively compelled to hunt down and attack the player.  He now just uses a generic A.I. package that all Conjurers have and will only attack the player when the player encounters him and is seen or made aware of the players when you wander into his spawning location.  Lastly, I relocated the Conjurer to a logical location were other Conjurers are found.  I decided to leave the location as a mystery for you to discover him on your own.  This is to encourage exploration.  He is just a generic Conjurer anyhow.  The only thing that makes him special is the random Spell Tome that on his dead corpse.  However I'll leave you two hints.  He is found outside of a Fort somewhere deep in the wilderness.  He is not found at a fort so obvious that your can easily find it off the side of one of the main roads.  This adds a level of randomness to his confrontation with the player because every play through is always different.

This mod also accomplishes another thing that could be considered a fix.  The conjurer that is added by the DLC contains a leveled random Spell Tome. However, the chances are you never found anything but a low level Spell Tome off of him since he always attacks at the beginning of the game when your character is at a low level.  With this mod, this is now corrected and you can take advantage of the higher leveled spell tome, because your character could be at level 5 or at level 50 by the time you encounter this specific Conjurer.

The other thing I need to point out is that I made no deletions or created any new references.  It simply made changes to two DLC vanilla records making this mod merge-able with a Bash Patch and have very little to no conflict.   The only conflict would be is if you are using another mod that changes the Conjurer from this DLC or changes the worldspace that he is relocated to.  It's possible it could have a compatibility issue with Unique Landscapes, but I highly doubt it.  If you see any conflicts, just let me know and I'll see about making a patch for it.


IN CASE YOU MISSED THE MESSAGE, THIS MOD:

  • ...can be merged with Bash Patch.
  • ...contains zero new records or deleted references.


Hope you enjoy it.