Oblivion

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zazz825

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zazz825

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About this mod

This is a small mod that adds 20ish Force Spells to the game. I found that most of the Force Spell mods on the Nexus were kind of boring, so I made this. The spells come in a variety of magnitudes, and many are quite powerful if you have the skill. They use Alteration magic. You get the spells by reading the "Tome of Force" after killing th

Requirements
Permissions and credits
REQUIRED:

Shivering Isles DLC - this mod uses some of the models from SI
Oblivion Script Extender (OBSE) - Not sure if it's needed, but I would have it just in case (Let me know if it's unnecessary)

DESCRIPTION:

This is a simple mod for force spells. There is no quest, but it is still very challenging. It adds 20ish new spells and powers, plus a few uniquely 
enchanted weapons.
To get them, I added a portal outside of Malada, in the form of a Runestone (like the ones scattered across Cyrodiil, they give you powers and such)
Enter the ruin, kill the 3 guardians - which is no easy feat - and take the book and key off the one at the top of the tower. 
Read the book, the spells are added automatically. 
The key will open the 5 chests for your loot. 

Other features include:
Force enchantments via sigil stones
Force arrows
Pre-Enchanted weapons with the Force Effect on them
Challenge - These are not your average mages

***More details are available in the ReadME***


COMPATIBILITY, BUGS:

This mod should be compatible with all other mods, including Unique Landscapes and Better Cities. It was developed with both mods in mind.
However, I have not tested this for Oblivion WITHOUT UL and BC, so I may have to create a second .esp for Vanilla Landscape Oblivion.

Load Order doesn't seem to be a problem... Not 100% sure about this, but due to the fact that very little of the base game was actually changed,
it shouldn't cause trouble.

This mod was tested with Supreme Magicka and Deadly Reflex 5 in use. Use with Deadly Reflex 6, Unnecessary Violence, and Mighty Magick are all
untested as of right now. I may test DR6 and UV at some point. 

DR 5 has a small bug where if you decapitate the victim, they may become frozen for a second, then they fall over. It's not too big a deal, if the
body doesn't fall on its own, just "grab" it or run into it, hit it with your weapon, shoot it, etc.

If you find a bug or a mistake, let me know. I will try to update for such. However, I am not the best when it comes to troubleshooting weirdass bugs.


NOTES FROM THE MOD AUTHOR:

Firstly, thanks to Doyve (creator of Deadly and Semideadly Force Push) for supplying the Script for the Force Effect. I did not come up with that
script, I simply edited some of the variables for different spells.

Secondly, there is one issue with this mod: It's very much geared towards highly powerful characters. The enemies added are far more powerful than any 
of the bosses in vanilla Oblivion. This causes lower-level characters to be virtually unable to get the spells and weapons, which are the main point of
the mod, without cheating via console. There is a fix, in theory, of lowering the difficulty. If this doesn't work, then I am open to suggestions on how
to solve the issue; if people want me to create a lower-leveled version, I can do that, but I will still make it challenging - this is the point of
my mods. 

Thirdly, I am open to suggestions, ideas, and critique. If you have a cool idea, let me know and I'll consider putting it in the mod. Keep in mind, 
however, that my skills as a modder are limited. This was acheived after years of practice with the Construction Set, and I'm still not fully capable
of using everything it has to offer. I'm also not the best when it comes to scripting, but I can stumble through a few lines of code.
However, if YOU can do such things, and I like your idea, then by all means, create away. Send me your work and I will upload it to the same mod page
as an update, and you will receive credit. This includes new meshes and textures for the weapons and armor (The ones I picked are fun, but unique ones would be nice)