Oblivion

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Guinefort1

Uploaded by

Guinefort1

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About this mod

Adds new types of weapons, including: orcish weapons, akaviri swords, cutlasses, spears, halberds, and battle staves.

Permissions and credits
Translations
  • German
Welcome to the nineteenth installment to my Oblivion Immersion Series.  The loss of various weapon types in Oblivion and Skyrim compared to Morrowind is an odd spot for me.  On the one hand, I miss some of the weapon types available in Morrowind (Spears!  How I miss you so!), but I think that some of the weapons removed by these later games were kind of superfluous anyway (were throwing weapons that essential to the game?  Really?).  Despite all that, I do miss some of the weapons diversity that Morrowind had to offer.

So to improve on the weapon diversity in Cyrodiil, multiple new types of weapons have been added, including spears, Akaviri swords, halberds, cutlasses, and war staves (the kind for hitting people).  Of particular importance is the inclusion of Avakiri weapons, to support the supposed influence of Akaviri culture on Cyrodiil that we see in the lore but never see in the actual game (in contrast, Morrowind was overflowing with Avakiri weaponry to the point of feeling out-of-place and making the Dunmer look like an entire nation of weaboos, LOL).  Also added is orcish weaponry, because why not? 

Last, a very special Valkynaz nodachi may be recovered from certain high level Daedra... and exclusively from these high level Daedra.  This was an artistic decision that I am not interested in changing.  If you finished the main quest already, you are simply out of luck.

All of these weapons are incorporated into the leveled lists so that you can purchase them from merchants, recover them from enemies, and otherwise find them in the world at large.

I tried my best to ensure that these weapons would be represented across all materials,from iron to Daedric, but sometimes weapons of a particular level had to be excluded due to a lack of suitable meshes or textures.  For example: halbards and spears in particular are not represented across all materials (more examples exist, of which these are just a few).

Weapons stats are based on logical considerations about size and weight:

  • War Staves: based on warhammer, faster speed, shorter reach, lower damage, lower weight
  • Spears and Glaives: based on claymore, faster speed, same reach, lower damage, lower weight (note that Daedric spears and glaives will have different stats from each other)
  • Halberds: based on battleaxe, slower speed, longer reach, higher weight, higher damage
  • Cutlasses: based on long-swords, faster speed, same reach, lower damage, lower weight
  • Katana: based on long sword, faster speed, same reach, lower damage, lower weight
  • Daikatana: based on claymore, faster speed, same reach, lower damage, lower weight
  • Ninjato: based on short sword, slower speed, longer reach, higher damage, higher weight
  • Wakizashi: based on dagger, slower speed, longer reach, higher damage, higher weight
  • Tanto: based on dagger, same speed, same reach, higher damage, higher weight
  • Orcish weaponry is between Dwarven and Elvish int terms of strength

*NOTICE*  My summer hiatus will be back on starting with this mod.  Enjoy your summer (or winter if you're southern hemisphere) and see you all in the Fall.

Click here for German translation

Requirements
============

Oblivion Version 1.2.0416

Installation Instructions
======================

Copy contents into your Oblivion data folder

Uninstallation Instructions
========================

Delete the added contents

Incompatibility
==============

Will be partially or completely incompatible with mods that add weapons to the leveled lists of the game.  Yes, this includes your favorite overhaul mod of.  Will be incompatible with aspects of Akaviri Imports that alter weapons leveled lists.  Will be incompatible with Immersive Weapons.  Should be compatible with Defensive Staves so long as its Immersive plugin is not used.  If you use mods like Goblin Realswords and Tribal Shields by Dreadcore or some similar mod that alters the weaponry of monsters, either create a Bashed patch or run the other mod AFTER this one.  Does not follow the MOBS guidelines for weapons balancing. 

Known Issues
============

Not all of the new weapon types are represented across all materials due to a lack of suitable meshes and textures, such as there being no iron two-handed mace and only a few halberds and glaives being available.  There is nothing I can do about this in the absence of suitable resources.

Troubleshooting
===============

Feel free to come to me with questions or issues and I will help as best as I can.  That said, please bear in mind that I am a novice modder and may not be able to offer much in the way of assistance.

Credits
======
 
Thanks to:

Bethesda Softworks
The makers of these wonderful resources
TES Nexus
LHammonds - Readme Generator
Nifskope

Meshes and textures provided from:

Nibato and severian1981 - Avakiri Imports v1.1
trollf - Artifacts
Kearsage - Defensive Staves v2.5d
VeraciousJake - Jake's 2H Maces
TheCrazyZOne - Cutlasses
rdjeke - Twohanded Maces
McMuffin - Daedric Lord Armor
Ionis - Mithril and Orcish Weapon Sets Version 2
 
Licensing
=========

I am making this mod open to revision by the public.  If you have any ideas of how to expand or improve upon this mod, then go ahead.  No permission needed.  All I ask is that you give credit to me and to the creators of these resources.  This mod and its content may not be distributed commercially.