Oblivion

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Created by

Nuchiha

Uploaded by

Nuchiha

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About this mod

Adds a bank representative and money changers to Cyrodiil. You can exchange your heavy Septims for featherweight banknotes. Very useful with immersion mods that add weight to Septims, but they also provide other services...

Permissions and credits
Changelogs


Please report any bugs, and give any feedback possible.


This mod adds a few NPCs that offer financial services to the world. This mod primarily started out with only the money-changer, and was borne out of my issue of using an immersion mod that added weight to gold. So I made a NPC that allowed you to convert your heavy Septims into featherweight banknotes, for a fee. Eventually the mod kept expanding to include several NPCs and finance-related services, but the name stayed.

The bank representative is in the Imperial City Market, in front of the Office of Imperial Commerce. He represents the various banking houses in the Empire, and is a legitimate businessman. He won't deal with players that don't have the required capital (1,000 Septims), fame (10), OR are not too infamous (10). You can also combine all of them, but halve the requirements (500 Septims, 5 fame, AND below 5 infamy). You can exceed the infamy threshold, but you'll need more capital (1,000 Septims). The Bank Rep not only exchanges Septims into banknotes and vice versa, but can also offer loans and other financial services.

The money changer is in the Imperial City Waterfront. He is a lone-wolf, and operates alone and doesn't answer to any higher-ups, and has no subordinates. He doesn't care who takes his services, just that they pay the money back, or with their blood. Since he's not a legitimate businessman, he doesn't offer a full set of services. For instance, he can only exchange the smallest banknote (500 Septims), and will break down larger banknotes into it, the whole time charging his exorbitant fees.

Installation & Uninstallation
To install the mod, you simply just open the zip file (with 7zip, Winzip, Winrar, etc.), and extract the contents into Oblivion's "Data" folder. Then you activate the mod in the launcher at "Data Files", or through your mod loader. To uninstall, simply delete the mod. However I recommend first saving in an area that is not the Imperial City Market or Imperial City Waterfront.

Bugs & Known Issues
  • Bank Representative and Money Changer has "Prophet" available as a topic.

Compatibility & Incompatibility
  • Incompatible?: Any mod that alters the Imperial City Market or Imperial City Waterfront.

Future Plans & Possibilities
Question mark indicates possibility, not future plan.
  • Add depth to loans/promissory notes, like debt-collectors coming after a certain amount of time.
    • Add foreclosure if debt is too great?
    • Banker will send debt-collector as a warning, then bounty-hunters?
  • Add more money changers, specifically to other cities. However, there will still be one Bank Representative.
  • Add pawnshops/pawnbrokers for mid-game characters, since the money-changer is early-game and the Bank Representative is late-game.

Credits

Permissions
  • You can't upload my mod to other sites or services, including Steam Workshop.
  • You can't convert my mod to work in another game. You can ask me, though, and I may even be willing to help if there's interest.
  • You can modify my mod and upload it as a separate file, just merely credit me. It'd be nice if you told me, so I can link your mod.
  • You can use assets found in my mod, just merely credit me. Again, it'd be nice if you told me.
  • You can't use assets found in my mod for profit.

To prove you've read the whole thing, somehow incorporate "I have critical minion allahn" or "I have clinical minion allahn" into your message. I'll read it either way, but it'd be nice knowing that you read this.