Oblivion

File information

Last updated

Original upload

Created by

Turija -- who goes by the username Acerac on Nexus

Uploaded by

Acerac

Virus scan

Safe to use

Tags for this mod

25 comments

  1. Dellmizzle
    Dellmizzle
    • supporter
    • 3 kudos
    Does this cover the expansions that the main mod covers with the optional files? Or do we still need those from that mod page along with this mod on this page
    1. Acerac
      Acerac
      • premium
      • 24 kudos
      All this mod does is silence certain sounds that I felt were out of place.  You need to install the main mod first with all required files, and then overwrite with this to silence the sounds that I felt were out of place.
  2. kennn97
    kennn97
    • supporter
    • 3 kudos
    Im getting weird battle/siege sounds in the cell right outside Brum's east gate. A war-horn blows, followed by soldiers yelling, and then battle noises. Anyone else have this issue or know what sound file those sounds are from?
  3. Serpentbyte
    Serpentbyte
    • supporter
    • 5 kudos
    Not sure if I'll get a response or if you'll even remember but does this mod silence the arena announcer being heard outside of the arena?
    1. Acerac
      Acerac
      • premium
      • 24 kudos
      I don't think so, but can't remember for sure. 
  4. Joehtosis
    Joehtosis
    • supporter
    • 22 kudos
    Bless you, you kind soul.
  5. GunnerofLife
    GunnerofLife
    • member
    • 4 kudos
    Thanks Turija. I remember you said something on Bethesda Forums about using silent files to remove out-of-place sounds. Glad to see this uploaded as I was going to ask you regardless.

    Cheers!
    1. Acerac
      Acerac
      • premium
      • 24 kudos
      You're welcome!
    2. CarlosS4444
      CarlosS4444
      • premium
      • 126 kudos
      Do you guys have this reports in Message Logger as well?:

      2016/12/04 00:25:24 [0050A2C4] [WARNING]Disable is being called on reference 200057A9 <CliffSoCAtmosphereOutsideCityDayLoopTrigger> in script 2000987C CliffSOCDisableSoundRainyDayScript even though it has an enable state parent. This is not valid behavior and will be ignored.
      2016/12/04 00:25:24 [0050A2C4] [WARNING]Disable is being called on reference 200057A9 <CliffSoCAtmosphereOutsideCityDayLoopTrigger> in script 2000987C CliffSOCDisableSoundRainyDayScript even though it has an enable state parent. This is not valid behavior and will be ignored.
      2016/12/04 00:25:24 [0050A2C4] [WARNING]Disable is being called on reference 200057A9 <CliffSoCAtmosphereOutsideCityDayLoopTrigger> in script 2000987C CliffSOCDisableSoundRainyDayScript even though it has an enable state parent. This is not valid behavior and will be ignored.
      2016/12/04 00:25:24 [0050A2C4] [WARNING]Disable is being called on reference 200057A9 <CliffSoCAtmosphereOutsideCityDayLoopTrigger> in script 2000987C CliffSOCDisableSoundRainyDayScript even though it has an enable state parent. This is not valid behavior and will be ignored.

      and so on...
    3. Acerac
      Acerac
      • premium
      • 24 kudos
      I don't use Message Logger, so I don't know. But in looking at this log, these messages appear to relate to scripts in the esp file for SoC. My patch just replaces certain sound files with silent sound files, so it would not be causing this message. You might want to post this question on the main SoC page.
    4. Acerac
      Acerac
      • premium
      • 24 kudos
      I have looked at this issue and I think it's caused by the very simple script used to toggle the sounds. To fix it woukd require a lot of edits to the esp. Basically you would have to do what Arthmoor did when he fixed the problems with the real lights toggles as part of All Natural, which would require a new script and a lot of editing to the esp. My mod just replaces sounds and my scripting skills are limited but hopefully someone can fix it someday.
  6. rafaelalcid
    rafaelalcid
    • member
    • 7 kudos
    Hi!
    In my case, I only want the mono sounds, since stereo cause issues. I like all the sounds, specially the cats (hehe: where I live there are a lots of them; I gotta one myself). What can I do about this?
    Thanks.
    1. rafaelalcid
      rafaelalcid
      • member
      • 7 kudos
      Another question:
      Which folders did you convert to mono (and change the songs to silent)?
      Maybe I can give a little help to convert some more tracks (44,1 khz, 1 channel mono, 16 bit PCM by Audacity, right?).
      Peace.
    2. CarlosS4444
      CarlosS4444
      • premium
      • 126 kudos
      IIRC all of them are in mono now.
    3. rafaelalcid
      rafaelalcid
      • member
      • 7 kudos
      HAM! thanks!
      And who is IIRC, lol?
    4. Acerac
      Acerac
      • premium
      • 24 kudos
      It's been so long since I did this mod, I cannot remember all the individual files and folders. But they should all be mono now. If you find one that isn't mono, let me know.

      If you want to add back in the cats those would be in the various town folders. Just open the original mod and go through the town folders and play the various sounds until you find the one with cats until you find the cat sounds and then copy those into the same folder frim this mod.

      I like cats too but thought the cat sounds were too loud and sounded like cats were right next to your ears instead of off in the distance. You could probably fix that in Audacity.
  7. ArtMurder
    ArtMurder
    • member
    • 67 kudos
    Thank GOD. I liked SoC overall but that ghost chattering drives me nuts. Makes me happy when i don't have to make a tweak for a mod myself.
  8. Zuun
    Zuun
    • premium
    • 2 kudos
    Hi, thank you for your improvement of Sounds of Cyrodiil.

    But there are still some stereo/mono bugs.

    This I get from MessageLogger:
    2017/06/18 13:13:33 [006AAF4F] [WARNING]Attempting to play 2 channel sound "data\sound\fx\cliffworms\soundsofcyrodiil\atmosphereinside\wildernessday\SoCFlyBy3.wav" in 3D (must be mono)
    2017/06/18 13:12:02 [006AAF4F] [WARNING]Attempting to play 2 channel sound "data\sound\fx\cliffworms\soundsofcyrodiil\atmosphereinside\wildernessday\SoCFlyBy2.wav" in 3D (must be mono)
    2017/06/18 13:40:20 [006AAF4F] [WARNING]Attempting to play 2 channel sound "data\sound\fx\cliffworms\soundsofcyrodiil\atmosphereinside\wildernessday\SoCFlyBy1.wav" in 3D (must be mono)


    And second problem/Question:
    There are two folder in your patch. One called Atmosphere Inside and the other one called AtmosphereInside. Both located in
    ...\Sound\FX\Cliffworms\SoundsOfCyrodiil\
    Is this intended, cause Sounds of Cyrodiil has only AtmosphereInside.
    1. Acerac
      Acerac
      • premium
      • 24 kudos
      Thanks for pointing that out. It looks like what happened is when I packaged the new version up for release, there was a typo in one of the folder names, so the sound files from the folder "Atmosphere Inside" were supposed to replace the files in the folder "AtmosphereInside" but because of the typo, they went into a separate folder instead. That left the original stereo sound for SoCFlyBy 1, 2 and 3 intact (along with a number of other files that were supposed to be silenced).

      I have uploaded a new version that should solve this issue.
  9. WSChase
    WSChase
    • member
    • 6 kudos
    What about horse clatter in the IC?
    1. Acerac
      Acerac
      • premium
      • 24 kudos
      What horse clatter? Do you have a file name and path for that sound?
  10. CarlosS4444
    CarlosS4444
    • premium
    • 126 kudos
    Hi, I have another thing that might be important. Some files are not in mono, thus looks like they cannot be played in game at all. I know it might be out of the scope of disambodied voices, but without conversion we just won't be able to hear them I guess. I can do it for myself probably, as I read that some free tools like Audacity will do that without problems. But if you want to release it for users, take a look:

    017/01/04 22:14:25 [006AAF4F] [WARNING]Attempting to play 2 channel sound "data\sound\fx\cliffworms\soundsofcyrodiil\miscsounds\socbeenest.wav" in 3D (must be mono)
    2017/01/04 22:14:25 [006AAF4F] [WARNING]Attempting to play 2 channel sound "fx\cliffworms\soundsofcyrodiil\miscsounds\SoCbeenest.wav" in 3D (must be mono)

    EDIT: Ha, I just noticed that it's only one sound file.

    EDIT2: actually there's more, but I still did not find all of them. Perhaps all files should be loaded in audacity to verify and convert.
    1. CarlosS4444
      CarlosS4444
      • premium
      • 126 kudos
      So, it might that it's all OK after all. All stereo sounds (that game won't play?) I found so far, are a bit disambodied anyway. Like loud bird wings (but no birds!), beehive (but no beehive in game!), footfalls (while there are real footfalls from real NPCs aready in game!).

      So this mod (no disembodied voices version) won't benefit from such changes anyway.
    2. Patrik0722
      Patrik0722
      • member
      • 0 kudos
      Can all of this be installed with NMM? It's pretty annoying how 90% of oblivion mods don't include installing instructions.
    3. Acerac
      Acerac
      • premium
      • 24 kudos
      Patrik0722, I include clear and simple install instructions in the description. "To install, just replace the original Sounds of Cyrodiil sound folder with this one." If there is some part of that you don't understand I'd be happy to try to break it down into simple steps for you. But I don't use NMM and can offer no advice on how to install any mod with NMM. Wrye Bash is the preferred mod manager for Oblivion and the only mod manager I use. To install with Wrye Bash just drop the file in the Bash Installers folder and then open Wrye Bash and navigate to the Installers tab and make sure my patch is below Sounds of Cyrodiil in the install order, then right click on my patch and select "install." Done.