Oblivion

File information

Last updated

Original upload

Created by

ElderScrollsFan001 - Glowplug

Uploaded by

ElderScrollsFan001

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Safe to use

About this mod

This mod use custom mesh provied by glowplug to add in a Skyrim style farmhouse near Bruma's outer wall

Permissions and credits
Name: Skyrim Bruma Farm House
Version: 1.2
Date: 02/13/2025
Category: Houses
Author: ElderScrollsFan001/Glowplug
Source: TESNexus.com
HomePage: TESNexus.com

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Requirements:
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Oblivion 1.2.416

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Description:
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This mod uses custom meshes provied by glowplug to add in a Skyrim style farmhouse near Bruma's outer wall


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Details:
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This mod uses custom meshes provied by glowplug to add in a Skyrim style farmhouse near Bruma's ouester wall.

You'll find it on the west side on Bruma just out side the walls

There two NPCs the live there with there own AI you should see them work the farm and live there "lives"

Also the mod used item from  OBMK Nordish Architecture, Skyrim Bench - Modders Resource by washington, Strotis new lights Skyrim candlehorn by stroti and I add a custom cooking cauldron made from assets found in ES IV: Oblivion

1.1 adds in missing textures for the static shields and stroti's horned candles and add in some new armor shields

The Skyrim Style Bruma Farm House-Skyrim for Oblivion Crafting Patch allow farm to work with Skyrim for Oblivion Crafting by Kenkyaku

Skyrim for Oblivion Crafting by Kenkyaku is required for the patch to work

[/b]

Just a head up this mod conflict badly with Knightly Orders for Cities.


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Installation:
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Manual Install
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1. Extract this archive to any folder and then copy the contents to Oblivion's Data folder.
2. Start Oblivion Launcher, click Data Files, and enable the Skyrim Bruma Farm House.esp file(s).

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OBMM Install
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Installing the Mod

1. Extract the archive to any other folder.
2. Copy the extracted archive to [Install Path]\Oblivion\OBMM\Mods\
3. Start Oblivion Mod Manager
4. Click the Create button
5. Click the Add Archive button, navigate to the archive and select it, then click the Yes button.
6. Click the Create OMOD button, wait until it finishes, then click the Ok button

Activating the Mod

1. Start Oblivion Mod Manager
2. Double-click the name of the mod in the right-hand side of the OBMM screen, once installed the mod icon will turn blue

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BAIN Install
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1. Copy the entire archive into your Oblivion Mods\Bash Installers folder.
2. In Wrye Bash Installers tab, highlight the new archive.
3. Check any sub-folders, ESP/ESM's as required.
4. Right click the archive name and Install.
5. In Wrye Bash Mods tab, check the ESP/ESM's and rebuild Bashed patch. (Also recommeneded to run BOSS first).


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Un-Installation:
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Manual Un-Install
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1. Start Oblivion Launcher, click Data Files, and enable the Skyrim Bruma Farm House.esp file(s).
2. Delete the files/folders associated with the mod.

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OBMM Un-Install
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1. Start Oblivion Mod Manager
2. Double click the mod to deactivate it, once finished the icon will turn green

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BAIN Un-Install
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1. In Wrye Bash Mods tab, deselect the ESP/ESM's associated with this mod.
2. In Wrye Bash Installers tab, right click on the archive name and Uninstall.
3. Rebuild Bashed patch.


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Incompatibility:
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none that i know of unless something chances the area  the farm is at


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Known Issues:
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none that i know of


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Credits:
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Thanks to InsanitySorrow for his ReadMe Generator this file is based on.

Thanks to Bethesda for creating Oblivion.

Thanks to OBMK Nordish Architecture by Oblivimonk

Thanks to Skyrim Style Famhouse by Glowplug

Thanks to Skyrim Bench - Modders Resource by washington

Thanks to Strotis new lights Skyrim candlehorn by stroti

Thanks to Alternative soup textures - modders resource by scot

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Tools Used:
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Insanity's ReadMe Generator
TES4Edit
GIMP
Blender
Nifskope
DDS Converter 2.1

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Licensing/Legal:
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You can do whatever you want with this as all assets are from free to use resources, all I ask is that you give full credit for any works used to the correct authors. No need to credit me.