Oblivion

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Created by

Kindt

Uploaded by

L44keri

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Safe to use

About this mod

These are tweaked vanilla textures to fit Qarl's Texture Pack III with Detailed Terrain II.

Permissions and credits
I've tried many grass textures over time and I failed to find one that fits QTPIII with DTII, so I tweaked vanilla textures to fit them. I'm especially disappointed how Gold Coast grasses looks in most mods, but I think I've made it look quite nice area.

This mod replaces all plant textures and blackwood grass moss texture with color edit to fit this pack better. Any other ground textures aren't replaced. This mod only affects Cyrodiil and there's no edits to Shivering Isles. I will probably release patch with tweaked SI grasses later.

This is espless replacer, so you don't have to worry about load order or anything. Just install this after QTPIII (QTP3 R) and Detailed Terrain II. This works without them too, obliviously, but it will look off and it's not recommended.

As these are quite low res, they shouldn't cause any fps drop.

If the textures aren't showing, please check you have Archive Invalidation.

The mod should work with low-poly grass meshes and using one is highly recommended anyways.

If you use ENB with this, colors might look off if you have not set UseOriginalObjectsProcessing=true in enbseries.ini.

To achieve denser grass, set iMinGrassSize = 16 (it's the maximum value it allows) in oblivion.ini

Recommended mods:
Oblivion Reloaded


Thanks to:
Qarl and Bomret and dev_akm for making QTP3R
ChainsawXIV for making DTII