Oblivion
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Created by

Progmath

Uploaded by

ProgMath2

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About this mod

Like in Morrowind.

Requirements
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Description
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This mod adds a new spell, the "Inevitable Soul Trap" that can be bought from Ungarion in Warlock's Luck in Bravil.
Spell works like a common Soul Trap, but resulting soulgems will be named, like it was in Morrowind. The spell automaticly chooses the smallest suitable gem, the Azura's Star is the last option.

NOTES:
Dremoras, Golden Saints, Dark Seducers and NPC Ghosts go to normal gems, not to Black ones. It's a feature.

Options
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There's 3 esps. Turn on only one of them.
Named Soulgems - normal version. Azura's Star is the last gem the spell will use.
Named Soulgems Star Prior to Grand Gem - using that version, the Star will be filled prior to the Grand Soul Gems.
Named Soulgems Azura's Star Untouched - with that Azura's Star won't be renamed.

Bugs and Issues
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There is an issue with Azura's Star:
after you use the soul from the Star, the emptied gem will still have a name like "Azura's Star (Dremora Lord)". Persists until game reload or capturing a new soul.

Changelog
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1.05:
- Changed the mechanism of calculation of creature's soul level to that of original game. Now leveled creatures get the soul level based on their current level.
- NPC Ghosts now fit into the White gems too.
1.04:
- Fixed a dead body bug.
- "No Azura's" version now uses the Star as the last option, just does not change it's name.
1.03:
- Now mod fixes Azura's Star's name after reload of game.
1.02:
- Fixed a bug when a spell eated a whole stack of empty gems istead of picking one.

Requirements
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Oblivion Script Extender

Compatibility
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Should be compatible with anything.