Oblivion

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Created by

Marco Arecibo

Uploaded by

MarcoArecibo

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About this mod

adds compatibility with AN to Aleswell Cottage by Emma

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A simple patch I made for Emma's Aleswell Cottage so that its interiors are compatible with AN's.
I did it because with All Natural's interiors already hearing the weather outside is a huge immersion booster.
Not to mention the dynamic lighting (check the screenshots).




Details:
Changed all interior rooms except Basement.
This was much more work than Millstone Farm's, since the light sources are numerous and quite strong.
Had to tweak them one by one to get a decent result, also had to use the CS to edit some of the .esp-invisble ones (stairway obscenely bright using AN+ENB light sources).
The final result is.. decent. Maybe needs more tweks.
Removed the light beam from the small bedroom since it didn't fit changing weathers. Tried to visually smooth it but with ENB looked bad.
Lighting Script unaffected.

Check the screens for a sample of: your average day (sunny) and average night (rainy).


Install:
Use NMM or manually extract both the .esp and the mesh folder in your Data folder, check the esp.
Possibly rebuild your Bashed Patch, it is tagged as Climate and its cell info should be imported.
It is also marked as NoMerge, if Wrye Bash deactivates it when Bash-imported for some reason I guess you should re-check it because otherwise the lightbeam activator will be visible again.


Requirements:
All Natural
Aleswell Cottage

BASH:
Cells have to be imported into the bashed patch, it does so automatically.
Keep in mind the de-activate possible issue though.

Credits:

Emma for Vilja+Aleswell+all the other beautiful mods
All Natural's team
Bethesda (?)


Permission:
I sent Emma a message several days ago, but she doesn't read her mail even if active.
Anyway since it's a patch with no assets of hers or anyone, eh.