Oblivion

File information

Last updated

Original upload

Created by

Marco Arecibo

Uploaded by

MarcoArecibo

Virus scan

Safe to use

About this mod

Adds cooking pot(s) to... cook.

Requirements
Permissions and credits
Donations
I was looking for a portable cooking pot/spit/oven mod to complement my survivalist playing style and player home mods lacking cooking facilities.
Sadly, I found none.
So I made this little (limited) mod.




DESCRIPTION:
IMPORTANT: Upgrading from 1.2 to 1.3 requires either complete uninstall or manual deletion of both textures (Textures/CookingPot) and meshes (Meshes/Cookingpot) folders due to changed file structure.

Version 1.3 (current) adds 3 different cooking pots:
1)the good ol' rusty pot we all know and love (aka Cooking Pot portable).
Features&details:
-misc object with havok
-obtainable via stealing the many static ones (both from Jobs and vanilla) or via leveled clutter lists


2)the tripod/camping model (aka Cooking Pot tripod).
Features&details:
-misc object with havok
-obtainable via purchase at pawnbrokers and general shops  or at Shetcombe Farm (NE of Kvatch)
NOTICE: Best interacted with/grabbed either on the Pot itself, or the rope/intersection of the three wood beams (it's where the havok nodes are),
can be pretty wonky at times (need to add more nodes)


3)the home/cauldron model (aka Cooking Pot cauldron)
Features&details:
-misc object with havok
-animated vapour fx
-obtainable via purchase at general shops


The mod relies on Oblivion Jobs (in fact it is a JOBS addon).


With V 1.1 I added a more complete cooking pot, Cooking Pot (Tripod) with wood supports and whatnot.
It's also a misc object, havok'd etc.  I made a custom lightweight havok mesh for it, so it may be a little wonky when moved/placed.
HOWEVER I had to do that to make it compatible with fires and other objects. Yes, you can place it on top of them.

With V 1.2 added a bigger, nicer home model

with V 1.3 I added custom icons not to mention tons of bug fixin, added more versions of puke-like substances for the tripod,
had to change the tripod texture due to tiling probs, but old texture as optional, along with fillings, in the texture folder(just rename and copy paste your fav)



NO SCRIPTS NO PLACEATME NO SAVEGAME BLOATING NO OBSE REQUIREMENT


Just  item objects you can interact with in 2 ways:
Normal Activation = Cooking Menu (from JOBS cooking in v 1.0)
Sneak Activation = pick up (adds to inventory, no duplicates, no scripting->VANILLA object picking up)




You'll find all JOBS vanilla recipes (which are quite numerous) including roasted "everything edible" and the soups.



REQUIREMENTS:
Oblivion Jobs:
http://www.nexusmods.com/oblivion/mods/44087/?

INSTALL:
Use NMM or manually copy the Data folder to your oblivion base directory. Check the .esp

BASH:
Since it adds 2 leveled lists entries (and also vendor lists), might aswell import them if worried about conflicts



CREDITS:

Stroti for his kitchenware mesh resource
Momo77 for the tripod mesh resource
Meo for the cauldron static mesh
Sam Lake for the smoke fx
Nobiax at Deviantart for some food maybe metal(?) tileables
Someone for some textures maybe but I'm not sure


CHANGELOG:
v. 1.1
Added the tripod model
v. 1.2
Cauldron model
v. 1.3
added and fixed Normal Maps in general
fixed the tripod pot texture (it's tiling so sux to find a decnt one)
fixed the leveled lists
reorganised folder and naming structure
reduced size on textures (ladel was 2.6 mb!)
added a readme
added some optional textures

FUTURE plans:
I started with a scripted version (using the old stool template->hence Shetcombe farm) with 2 different models (the cooking spit and cooking pot ones) but then I found out about savegame bloating and the need for Obse etc, started working on that but then got bored and simply made a plain version.
I plan to:
1)add a fully havok'd (alternative) spit model (it's just nicer for camping)
2)use a better model for the existing pot, so that it looks nice in your player home
3)custom icons

4)add my own recipes to an indipendent version from Jobs, maybe reliant on COBL, anyway compatible with Needs Mod (Job's one is too though)
using water for soups
5)add a purchaseable oven too for your home, add baking and cakes recipes and whatnot