Oblivion

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Created by

RoclorD aka CarlosS4444

Uploaded by

CarlosS4444

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About this mod

This mod adds recolored glass armour and weapons through leveled lists and spawn points.

Blue Glass - "because not every marauder out there wears heavy armour".

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Blue Glass - because not every marauder out there wears heavy armour...


Name: Blue Glass
Version: 1.02
Date: 30/01/2018
Category: Weapons and Armour
Requirements: Oblivion Patch 1.2.0.416
Author(s): RoclorD a.k.a. CarlosS4444
Source: http://www.nexusmods.com/oblivion/mods/46339/?
Forum: http://forums.bethsoft.com/topic/1529294-relz-blue-glass/

Description
===========
This mod adds recolored glass armour and weapons through levelled lists and spawn points. They will start appearing on level 12 on NPCs and as loot. As for armour, you may encounter it from level 20 in some marauder-themed forts.

Location
========
Leveled lists are used to distribute blue glass weapons. Weapons are found on NPCs and as loot, armour only as loot, unless...

There is a chance that from level 25 in some marauder forts a new boss will appear. He will be unleveled, very powerful, and will wear blue glass mixed with other armour or even a full set if you're very lucky.

Details
=======
There are many mods that add recolored glass, but most of them add it to vendors only. There is one which add weapons through scripts to levelled lists, but those are seen ingame a bit too often for my taste. There is one which add glass armour to a new cave, but that is one place only, armour is mistakenly set as hard, and it's too close to IC, it's sort of repetable. So I did recolor the glass myself and put it into the game. Blue glass shouldn't be much common. And you'll never know where you encounter it.

Weapons have similar to MOBS statistics and arrows similar to Arrows Extra Damage mod. You don't need these mods but they are recommended. If you don't want to use them, just treat the weapons as unique.

Recommended:
Wrye Bash http://www.nexusmods.com/oblivion/mods/22368/? For merging leveled lists of different mods, so that they can be played alongside without losing their leveled items. Without it, the last loading mod "wins" and you see only its changes.
MOBS - Medieval Oblivion Equipment Balance System http://www.nexusmods.com/oblivion/mods/28537/? For better weapon experience.
Arrows Extra Damage http://www.nexusmods.com/oblivion/mods/14630/? The name says it all - no more hegehog-like enemies.

Install
=======
1. Extract the files to a temporary location.
2. Copy files to (install folder)\Oblivion\Data\
3. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s).

Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.

Upgrade
=======
1. Uninstall the old mod.
2. Install the new mod.
3. Start oblivion and play. There is no effect on saved games and cannot
corrupt any saves.

Incompatibility
===============
(Load Order):
If you don't use Wrye Bash to create a bashed patch to automatically merge leveled lists from diffrent mods you want to load this one near the end of your load order so that its leveled lists "win". If you do use Wrye Bash, than it doesn't matter much. If you use a lot of mods that modify leveled lists, or a large overhaul like Francesco or OOO, you really should use a bashed patch, otherwise the last loading mod wins and only its changes to those leveled lists are seen in the game.

Known Issues or Bugs
====================
None known.

History
=======
1.02, 2018/01/30 - Changes and bugfixes:
- added note to NPCs
- NPCs spawn chance slightly increased (more potential spawns)
- minor NPC rebalancing (items, visual)
- missing AI Package added

1.01, 2018/01/15 - Changes:
- textures optimised using Optimizer Textures

1.00, 2015/07/30 - Initial release.

Contact
=======
Here under name CarlosS4444

Credits
=======
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to MOBS authors for inspiration.
Thanks to WB Team for essential mod managing patching tool.
Thanks to AndalayBay for informations.
Thanks to TES4Edit Team for a valuable tool.
Thanks to shadeMe for making CS the way it should be.
Thanks to AdPipino for his texture tool.

Tools Used
==========
7-Zip - http://www.nexusmods.com/oblivion/mods/15579?
GIMP - http://www.nexusmods.com/oblivion/mods/14920?
TES4Edit - http://www.nexusmods.com/oblivion/mods/11536?
TES Construction Set - http://www.nexusmods.com/oblivion/mods/11367?
TES Construction Set Extender - http://www.nexusmods.com/oblivion/mods/36370/?
Readme Generator - http://HammondsLegacy.com/obmm/tools_readme_generator1.asp
Optimizer Textures - https://www.nexusmods.com/oblivion/mods/42116?

Licensing/Legal
===============
If I cannot be contacted here on the Nexus for at least 6 months, feel free to modify this file, just give me credit.