Oblivion

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InMeITrust

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InMeITrust

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About this mod

This mod overwrites (some of) Oblivions racial abilities and powers with the abilities and powers from Morrowind. Primarily for Altmers, Bosmers, Imperials and Nords.

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This mod overwrites (some of) Oblivions racial abilities and powers with the abilities and powers from Morrowind. Primarily for Altmers, Bosmers, Imperials and Nords. I only changed some powers and abilities since Oblivion and Morrowind have about the same powers and abilities for the respective race. I also didn't change some because some effects are not present in Oblivion that were in Morrowind and without making anyone too powerful or weak. Most races maintain their abilities and powers from Morrowind so you will see some totaly unchanged races.

Anyway, here's everything you need to know about the mod:

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Races:

Altmer (High elf)
- Added Weakness to Magic 50%, and increased current Weakness to Fire to 50%.
- Altmers have an additional 50 more magicka.

Argonian (unchanged)

Bosmer (Wood elf)
- Increased Beast Tongue duration from 60 seconds to 600 seconds.

Breton (unchanged)

Dunmer (Dark elf) (unchanged)

Imperial
- Increased Star of the West Absorb Fatigue magnitude from 100 to 200.
- Changed Voice of the Emperor Charm magnitude from 30 points to 50 points and duration from 30 seconds to 15 seconds.

Khajiit (unchanged)

Nord
- Increased Frost Resistance from 50% to 100%.
- Added shock resistance 50%.
- Reduced Nordic Frost damage from 50 points to 25 points.

Orc (unchanged)

Redguard (unchanged)
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As I said, most races are unchanged because they maintain their abilities and powers from Morrowind or because the effect does not exist in Oblivion.I made this mod mostly for self usage, but might as well share it in case someone else feels the same way as I do. I don't plan on expanding this mod since it is very simple and doesn't really need any change. Also, this mod took me only about an hour to make, so feel free to change or share it as you see fit.

Requirements:
There shouldn't be any issues playing with this mod without any official plug-ins, since it only alters races, which no official plug-ins adds.

Installation:
Drag and drop MorrowindRacialAbilities.esp into your Oblivion Data folder.

Compatibility:
Anything that does not alter vanilla Oblivion races abilities or powers. I  believe anything will work, however, with anything that only alters the unchanged races, whether it is abilities or powers.

Load Order:None required, place it wherever you want.