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ElderScrollsFan001_ InsanitySorrow

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ElderScrollsFan001

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About this mod

This is a mesh fix for Knights of the Nine when using Weapon Improvement Project by InsanitySorrow

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Permissions and credits
Name: Knights of the Nine Weapon Improvement Project Patch
Version: 1
Date: 7/23/2015
Category: Weapons
Author: ElderScrollsFan001_ InsanitySorrow
Source: TESNexus.com
HomePage: TESNexus.com

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Requirements:
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Oblivion 1.2.416
DLC - Knights of the Nine

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Description:
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This is a mesh fix for Knights of the Nine when using Weapon Improvement Project by InsanitySorrow


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Details:
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This is a mesh fix for Knights of the Nine when using Weapon Improvement Project by InsanitySorrow

When placing the Crusader's Relics on the armor stand  in the Priory of the Nine basement the textures for the sword and mace will be messed up because the static meshes for the mace and sword are not changed by the mod. With permission I used InsanitySorrow's crusader sword and mace models to create new static meshes for the armor stand which fixes the issue.

Not tested, but the Knights of the Nine Weapon Improvement Project Patch should work with Knight of the Nine: Revelations

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Installation:
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Manual Install
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1. Extract this archive to any folder and then copy the contents to Oblivion's Data folder.
2. Start Oblivion Launcher, click Data Files, and enable the Knights of the Nine Weapon Improvement Project Patch.esp file(s).

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OBMM Install
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Installing the Mod

1. Extract the archive to any other folder.
2. Copy the extracted archive to [Install Path]\Oblivion\OBMM\Mods\
3. Start Oblivion Mod Manager
4. Click the Create button
5. Click the Add Archive button, navigate to the archive and select it, then click the Yes button.
6. Click the Create OMOD button, wait until it finishes, then click the Ok button

Activating the Mod

1. Start Oblivion Mod Manager
2. Double-click the name of the mod in the right-hand side of the OBMM screen, once installed the mod icon will turn blue

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BAIN Install
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1. Copy the entire archive into your Oblivion Mods\Bash Installers folder.
2. In Wrye Bash Installers tab, highlight the new archive.
3. Check any sub-folders, ESP/ESM's as required.
4. Right click the archive name and Install.
5. In Wrye Bash Mods tab, check the ESP/ESM's and rebuild Bashed patch. (Also recommeneded to run BOSS first).


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Un-Installation:
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Manual Un-Install
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1. Start Oblivion Launcher, click Data Files, and enable the Knights of the Nine Weapon Improvement Project Patch.esp file(s).
2. Delete the files/folders associated with the mod.

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OBMM Un-Install
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1. Start Oblivion Mod Manager
2. Double click the mod to deactivate it, once finished the icon will turn green

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BAIN Un-Install
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1. In Wrye Bash Mods tab, deselect the ESP/ESM's associated with this mod.
2. In Wrye Bash Installers tab, right click on the archive name and Uninstall.
3. Rebuild Bashed patch.


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Incompatibility:
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None that I know of


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Known Issues:
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None that I know of


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Credits:
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Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
Thanks to Bethesda for creating Oblivion.

Weapon Improvement Project by InsanitySorrow


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Tools Used:
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Insanity's ReadMe Generator
Blender

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Licensing/Legal:
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You must contact me and InsanitySorrow to obtain permission before re-packaging any part of this mod.