File information
Created by
ElderScrollsFan001_RubbermanUploaded by
ElderScrollsFan001Virus scan
About this mod
This is a port of Skyrim Smithing Set by Rubberman
http://www.nexusmods.com/morrowind/mods/42372/?
- Permissions and credits
Version: 1
Date: 7/10/2015
Category: Resources
Author: ElderScrollsFan001/Rubberman
Source: TESNexus.com
HomePage: TESNexus.com
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Requirements:
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Oblivion 1.2.416
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Recommended
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The Forge Textures only from Forge New Textures by nao4288
http://www.nexusmods.com/oblivion/mods/30555/?
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Description:
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This is a port of Skyrim Smithing Set by Rubberman
http://www.nexusmods.com/morrowind/mods/42372/?
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Details:
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This is a port of Skyrim Smithing Set by Rubberman
http://www.nexusmods.com/morrowind/mods/42372/?
Other than porting and making the model a little more sold looking at different angles I did not do to much to the models. I did convert the textures to dds format. They where already that awesome
I think it ok to do this after reading the permission of the morrowind nexus page. If not please feel free to remove the mod or let me know and I will do so
The esp file is just for show as it will show you the set in the Fighting Chance in the Imperial City Market District. You can use the eps as you like.
I did also use textures that can be found in OBMK Nordish Architecture by Oblivimonk and in Miscellaneous Skyrim Gubbins Alasdair
Skyrim Smithing Set for Oblivion-Skyrim for Oblivion Crafting allow the set to work with Skyrim for Oblivion Crafting by Kenkyaku
Skyrim for Oblivion Crafting by Kenkyaku is required for the patch to work
http://www.nexusmods.com/oblivion/mods/46104/?
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Installation:
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Manual Install
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1. Extract this archive to any folder and then copy the contents to Oblivion's Data folder.
2. Start Oblivion Launcher, click Data Files, and enable the Skyrim Smithing Set for Oblivion.esp file(s).
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OBMM Install
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Installing the Mod
1. Extract the archive to any other folder.
2. Copy the extracted archive to [Install Path]\Oblivion\OBMM\Mods\
3. Start Oblivion Mod Manager
4. Click the Create button
5. Click the Add Archive button, navigate to the archive and select it, then click the Yes button.
6. Click the Create OMOD button, wait until it finishes, then click the Ok button
Activating the Mod
1. Start Oblivion Mod Manager
2. Double-click the name of the mod in the right-hand side of the OBMM screen, once installed the mod icon will turn blue
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BAIN Install
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1. Copy the entire archive into your Oblivion Mods\Bash Installers folder.
2. In Wrye Bash Installers tab, highlight the new archive.
3. Check any sub-folders, ESP/ESM's as required.
4. Right click the archive name and Install.
5. In Wrye Bash Mods tab, check the ESP/ESM's and rebuild Bashed patch. (Also recommeneded to run BOSS first).
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Un-Installation:
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Manual Un-Install
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1. Start Oblivion Launcher, click Data Files, and enable the Skyrim Smithing Set for Oblivion.esp file(s).
2. Delete the files/folders associated with the mod.
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OBMM Un-Install
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1. Start Oblivion Mod Manager
2. Double click the mod to deactivate it, once finished the icon will turn green
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BAIN Un-Install
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1. In Wrye Bash Mods tab, deselect the ESP/ESM's associated with this mod.
2. In Wrye Bash Installers tab, right click on the archive name and Uninstall.
3. Rebuild Bashed patch.
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Incompatibility:
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None that I know of
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Known Issues:
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None that I know of
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Credits:
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Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
Thanks to Bethesda for creating Oblivion.
Thanks to Skyrim Smithing Set by Rubberman
Thanks to OBMK Nordish Architecture by Oblivimonk
Thanks to Miscellaneous Skyrim Gubbins Alasdair
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Tools Used:
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Insanity's ReadMe Generator
Construction Set Extender
GIMP
Blender
DDS Converter 2 by Yannick Bluehair Leon
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Licensing/Legal:
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Notes; permissions for the original mod
Skyrim Smithing Set by Rubberman
http://www.nexusmods.com/morrowind/mods/42372/?
These meshes were designed to be used by several different object editors and may need some scale tweaking to get the prefered size for the game.
Please feel free to improve the textures at will
If you use any of these models in your own mod releases please remember to credit me for them.
Thats it. Thanks.