Oblivion

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mhahn123

Uploaded by

mhahn123

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About this mod

Provides several mesh fixes for vanilla architecture

Permissions and credits
  Improved Vanilla Architecture
           A Modder Resource Package



When I began working on Settlements of Cyrodiil, I wanted each region 
to have architecture which used the materials unique to that part of the
game world. Once work began, I quickly discovered that the vanilla houses
are riddled with flaws. In order to do much of anything with the vanilla
homes and make them look halfway decent, I first needed to fix them. 

This pack contains all of the middle class and upper class meshes that I 
have made fixes for so far. My original intention was to provide meshes 
which are visually correct for anyone wanting to do re-texturing work on 
these models. However, they can be used as vanilla replacers as well. I am
still working on a few more so there will most likely be things added in a
later update.

Just to clarify, I have no plans to go through and fix all the buggered up
vanilla meshes. That would be many months worth of work in and of itself.
What you see here, and in the previously released lower class package, is a
byproduct of me working on personal projects and having a need to fix these
glaring issues. If I find myself in need of other vanilla meshes, any subsequent
fixes will be uploaded for general public use as well.


What has been fixed??
=========================

Minor things really that most folks probably haven't even noticed. Most of it is
Cheydinhal architecture and has to do with either correcting uv maps or plugging
holes in the houses. Almost all of them had misaligned LOD doors causing large
gaps around the doors. Which won't matter anyway once you place a real door in
front of it in game. But it bugged me so I fixed them. Use the following list along
with the included screen shots to reference all fixes.


CheydinhalHouseMiddle01: 

1. Closed a gap on the left side of the LOD door.

2. Adjusted UV maps for one stone panel on lower right side of home. 


CheydinhalHouseMiddle04:

1. Adjusted uv maps for stone panel to left of door steps which was much    
    larger than everything else on the house. The Cheydinhal textures are
    good for masking problems like this so it's difficult to see. But once you
    assign a new texture onto the building it stands out. 

CheydinhalHouseMiddle06:                 

1. Closed a gap around the LOD door.

2. Filled in a missing wood frame piece under the upper left side eaves.

3. Adjusted uv maps on two stone panels on the left side of house.


CheydinhalHouseUpper02:

1. Closed a very large gap around the upper balcony LOD door.

2. Filled a small wood frame gap on the lower LOD door.

3. There were 12 railing posts which were left as individual pieces. These   
    have now been merged into the wood framework.

4. Adjusted UV maps for upper and mid wood frame pieces which had wood
    grain texture running the wrong direction.


CheydinhalHouseUpper03:

1. Fixed wood on door frame which had incorrect plaster texture and fixed uv
    maps for same as they were never set and were stretching textures out of
    whack.

2. Closed a small gap above the door.

3. Closed a gap in wood frame to the left of the door.

4. Closed two gaps in the wood framing for the roof tower.

5. Fixed a wood frame piece on right end of house which was incorrectly tied to   
    the stonewall texture.

6. Added wood framing along both sides of chimney because it just looks better.

7. Adjusted uv maps for wood frame pieces which had texture going wrong direction. 


CheydinhalFightersGuild:

1. Closed a large gap around the lower LOD door.

2. Once again fixed uv maps for several wood frame pieces which had the wood grain
    texture running the wrong direction.


CheydinhalMagesGuild:

1. Closed a gap around the LOD door.

2. Filled several wood frame gaps on the roof tower.

3. Yet again adjusted uv maps on several wood frame pieces to make the wood grain
     lay out properly.


ChorrolHouseMiddle07:

1. Adjusted uv maps for the small dormer roof. Shingle texture was all botched.


Contents
===========

Meshes folder contains 1 each of the following:

CheydinhalFightersGuild01
CheydinhalHouseMiddle01
CheydinhalHousemiddle04
CheydinhalHouseMiddle06
CheydinhalHouseUpper02
CheydinhalHouseUpper03
CheydinhalMagesGuild01
ChorrolHouseMiddle07

There are no textures included since everything uses vanilla textures. 


Install
========

These are resources only with no .esp included. You can drop these in as vanilla replacers.
If you are using the Unofficial Oblivion Patch be sure to have these meshes overwrite the UOP
meshes which do not contain my fixes. 

Alternately these can be re-textured and used to create new items in the CS. It is assumed the
end user already knows how to do that. For those new to modding the basic steps are as follows:

1. Drop the contents into your Oblivion Data Folder, or integrate into your mod files using the mod
    manager of your choice.

2. Open up the construction set and create new items using the meshes supplied in this package.

3. Example - Load CS. Find HouseLower01 in the static section. Double click to open the dialogue
    box. Click on the button with the .nif name and point it to one of the new meshes from this
    package. Rename and click ok. You will be asked if you want to create a new object.....say YES.
    DO NOT save changes to vanilla objects unless you purposely want to change every instance of that
    object in your game.

4. Place the new items wherever you want them.

5. Save your new plugin file. 


Credits
=========

Bethesda              - for Oblivion and the CS
Blender & Nifskope  - for the tools that made this possible.
LHammonds            - for the readme generator this file was based on
me              - for the time it took to assemble all this stuff


Legal Stuff
===============

I DO NOT authorize use of these resources in any mod that is being sold for money. Aside
from that, these materials are being distributed as a free to use modder resource package.
Use in your own projects requires no additional permissions. I do ask that you mention me
in your credits as a small courtesy if you use these.