
Improved Lower Class Architecture
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Version1.0
About this mod
Provides several mesh fixes for the vanilla Lower Class architecture.
- Permissions and credits
The current files and any future updates can be found HERE
Improved Lower Class Architecture
A Modder Resource Package
When I began working on Settlements of Cyrodiil, I wanted each region to have
architecture which used the materials unique to that part of the game world.
Once work began, I quickly discovered that the vanilla lower class houses are
riddled with flaws.
In order to re-texture these homes and make them look like halfway decent, I
first needed to fix them. This pack contains all of the Lowerclass meshes that
I have made fixes for. These are not intended as replacers for the vanilla homes.
Although they could be used that way. My intention was to provide meshes which
are visually correct and much more user friendly for anyone wanting to do custom
re-texturing on these models.
What has been fixed??
=========================
Minor things really that most folks probably haven't even noticed. Use the following
list and the included screen shots to reference all fixes.
HouseLower01:
1. Panel below the entry door was linked to the wood post frame when it should have
used a stone texture. Now linked to the lower wall panels and uses correct texture.
2. Wood frame on the left side of the house had two pieces that were linked to the
stone panels and used the stone texture. In the same area another wall panel was
linked to the wood post texture. All are now fixed.
3. The cellar door was linked to four wall panels and they used a common texture.
Meaning there was no way to do a nice looking re-texture of this house model.
Cellar door and wall panels are now separate.
HouseLower02:
1. Same problem as listed above with the wall panel below the entry door. Now linked
to lower panels and uses correct texture.
2. At the end of the house there is a stonewall panel which was linked to the wood post
and it's texture. Just above that there was a wood post piece which was linked to to
the stonewall panels and it's texture. So they were each using the opposite textures
from what they should have had. Fixed both.
3. On the back side of the house, the wood beam just under the roof eaves was linked
to the stone panels and it's texture. This piece ran the full length of the house. Is now
linked to the wood frame and uses the correct texture.
4. The scrap wood panels on the roof were connected to four wall panels and shared a
common texture, making it nearly impossible to do a good looking re-texture of this
house model. Roof panels and wall panels have now been separated.
5. Interior for this model had one ceiling beam which was linked to the stone wall panel
and shared that texture when it should have obviously been wood. Is now fixed.
HouseLower03:
1. Missing a wood post piece in the center of the upper window frame. Has been added in
and merged with the rest of the house framing.
2. Cellar door was linked to the porch and 5 wall panels. All of course shared a common
texture. Once again making it nearly impossible to do a nice re-texture of this model.
All have been separated into their respective material groups.
3. Vanilla model had no support structure underneath the porch roof. Not strictly speaking
a design flaw, but not very realistic either. I've added some small frame pieces under the
porch roof and some wood slats on both of the smaller roof tops. All are merged into the
wood framing.
4. Interior for this model was also missing the wood post in the center of the upper window
frame. Added and merged into wood framing.
Contents
===========
Meshes folder contains 1 each of the following:
HouseLower01Alt
HouseLower01NCD (No Cellar Door)
HouseLower02Alt
HouseLower02AltInt
HouseLower03Alt
HouseLower03AltInt
HouseLower03NCD (No Cellar Door)
HouseLowerCellarDoor
There are no textures included since everything uses vanilla textures. The "NCD" house models are
alternate versions which have no cellar door attached. The separate cellar door which is included
for these models can be used as a working load door in the CS if you want to build basements for
these homes.
Install
========
These are resources only. You will need to create new items in the CS in order to use these resources.
It is assumed the end user already knows how to do that. For those new to modding the basic steps are
as follows:
1. Drop the contents into your Oblivion Data Folder, or integrate into your mod files using the mod
manager of your choice.
2. Open up the construction set and create new items using the meshes supplied in this package.
3. Example - Load CS. Find HouseLower01 in the static section. Double click to open the dialogue box.
Click on the button with the .nif name and point it to one of the new meshes from this package.
Rename and click ok. You will be asked if you want to create a new object.....say YES. DO NOT
save changes to vanilla objects unless you purposely want to change every instance of that object in
your game.
4. Place the new items wherever you want them.
5. Save your new plugin file.
Credits
=========
Bethesda - for Oblivion and the CS
Blender & Nifskope - for the tools that made this possible
LHammonds - for the read-me generator this file was based on
me - for the time it took to assemble all this stuff
Legal Stuff
=============
I DO NOT authorize use of these resources in any mod that is being sold for money. Aside
from that, these materials are being distributed as a free to use modder resource package.
Use in your own projects requires no additional permissions. I do ask that you mention me
in your credits as a small courtesy if you use these.