About this mod
Allows you persuade Martin, Jauffre, Baurus, and High Chancellor Ocato.
- Requirements
- Permissions and credits
- Changelogs
- Donations
Allows you persuade Martin, Jauffre, Baurus, and High Chancellor Ocato. Simple as that. Martin has had new persuasion responses created from his existing dialogue.
REQUIREMENTS:
A working copy of The Elder Scrolls IV: Oblivion, and the Oblivion Script Extender.
INSTALLATION:
Place the contents of the .7z file in your "Data" folder, which is usually located under Bethesda Softworks/Oblivion.
The ReadMe document is not required for the mod to run -- you may keep it or discard it.
UNINSTALLATION:
Delete the included .esp and .bsa file.
UPDATING:
Replace all older files with newer versions. If in doubt, replace all mod files with the contents of the latest uploaded archive.
No in-game configuration is necessary.
BUGS:
As of yet, none.
COMPATIBILITY:
This uses OBSE to change the affected NPCs’ “no persuasion” flag and does not alter the NPC’s record; thus, this mod should be compatible with practically any mod -- though if you have Persuasion Overhaul, Martin’s responses to that mod’s dialogue will be in the default Imperial male voice.