Oblivion
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PrinceShroob

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PrinceShroob

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About this mod

Allows you persuade Martin, Jauffre, Baurus, and High Chancellor Ocato.

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DESCRIPTION:

Allows you persuade Martin, Jauffre, Baurus, and High Chancellor Ocato. Simple as that. Martin has had new persuasion responses created from his existing dialogue.

REQUIREMENTS:

A working copy of The Elder Scrolls IV: Oblivion, and the Oblivion Script Extender.

INSTALLATION:

Place the contents of the .7z file in your "Data" folder, which is usually located under Bethesda Softworks/Oblivion.

The ReadMe document is not required for the mod to run -- you may keep it or discard it.

UNINSTALLATION:

Delete the included .esp and .bsa file.

UPDATING:

Replace all older files with newer versions. If in doubt, replace all mod files with the contents of the latest uploaded archive.

No in-game configuration is necessary.

BUGS:

As of yet, none.

COMPATIBILITY:

This uses OBSE to change the affected NPCs’ “no persuasion” flag and does not alter the NPC’s record; thus, this mod should be compatible with practically any mod -- though if you have Persuasion Overhaul, Martin’s responses to that mod’s dialogue will be in the default Imperial male voice.