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File credits
Thanks to Bethesda Softworks for Oblivion and the Construction Set. Thanks to shadeMe for the Construction Set Extender. Thanks to the OBSE team for OBSE. Thanks to Kyoma for MenuQue. Thanks to Theo Habit (Tazpn314) for the Font Generator utility. Thanks to Brucoms for developing the TES3 Readme Generator the readme was made from.
A modder's utility to display custom fonts and the use of menu functions. A tool for learning how to work with Oblivion's menus.
I created this little utility when I needed to create some new fonts for Oblivion XP. I wanted to compare my generated fonts and see how they would look in the game. I also used this mod to play around with MenuQue's menu event handlers. I thought people might find this handy, so I packaged it up and have decided to release it.
This little mod has a menu that can be customized to display various fonts. It also has a couple of menu event handlers defined that can be customized to respond to various menus and the actions performed with those menus. Currently the handlers will respond when the vanilla message menu is opened and clicked on. I'm using GetMessageBoxType to determine which message box is open.
The enclosed readme has some instructions and you'll find further notes in the scripts.