Oblivion
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Hellfalkon

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Hellfalkon

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About this mod

This little mod adds a small camp on the shore line of the small island east of the IC isle to call home. It's only made for one person, so i don't suggest to use it while you're traveling with a companion!

Permissions and credits
Hi there!

After a few days of searching a small, camplike hideout for my oblivion chars i decided to try modding one myself. Well, this little mod is the very first result ;)


-What does it add?

It adds nothing really great.... Just a little tent platform on the shore line of the small isle east of the IC isle. The map marker is visible on the minimap and is also able to fast travel to as well as from there.

-What does this camp offer to me?

It offers a small storage side, a bedroll to sleep and a small dining place you can fill with food. I also added a few things like a set of clothing, a showcase beside the dining place with a ceremonial dagger inside it and two ebony rings for those who want to enchant something. For the case you're using some of the x117 race series, i added a amulet of the sea, too. You don't want to drown your small chars in the sea while leaving the camp without fast travel, right? ;)

-Ok, but how does it look with horses?

Well, a stable is planed for later Versions and i trained my modding skills more. At least, it's actually a one-person-home with some extras for the Chars on travel and need some storage to place your loot in.

-Do i require anything else to this mod?

Nope. This mod was made with things out of the basic oblivion.

-And what's with bugs?

Yeah, well..... Some things are not changeable for me. For excample the tent entrance. If you focus it it will say "Tent door to *Empty space*". I don't know how i can change this to " Tent door to Interior" or similar. Other things can only happen with CM-mods. Cause it's a single person home it can make the strangest problems if a companion stays with you. But that should'nt matter if you prefer to explore alone or to summon your mates for a short time :) And at least, this mod is made in german. So some things will be renamed or this mod can even cause your NPCs to be silent.

-Can we expect something bigger than this?

Maybe yes. It depends on how good i can work with the CS and modder's resources to extend my mods. And if someone likes it or wants to extend it himself he/she can do it :) Just ask me for permission first and note me inside your credits!


-Permissions:

-As said above ask me for permission pls if you plan to expand/modify my mod.
-If needed you can also translate this mod (in the case my mod silences NPCs of your oblivion version). Upload only with my permission.

Credits and speccial thanks to:

-Bethesda for making Oblivion and the CS
-DarkRider from TESAlliance for his great tutorial ;)
- The TES4 Gecko creators for a good but easy to use tool for merging and cleaning mods