Oblivion

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THEMAS

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THEMAS

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About this mod

How many of you remember Morrowind? Making your Acrobatics actually count for fall damage and jump much higher than in Oblivion? Would you say that jumping in that game was awesome?

No. You're boring. Why? Because Morrowind didn't let you dodge, double-jump or glide.

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 ~ This file requires OBSE v0020 ~

I've never been that great at writing one of these so I'll just get to the point. Oblivion's jump height and fall formulas suck. That's why my last mod exists. However, this makes Acrobatics a lot more awesome of a skill to have. Now, you take fall damage a lot more reasonably, and dying from it looks much more brutal. Holding the jump button lets you jump higher than tapping it. There is now a slight wind resistance effect so you will not always continually fall faster. You will also still take some if you fall hard enough in water, though greatly reduced. It's still not all that useful in combat, but I've built in some new perks.

 ~ Novice:
Dodge: Yes, you can dodge now without having to learn the perk for it. In addition, you will gain a quick +100 to your armor and magic resistance while you are dodging, so unless you are using an uncapper or have a weakness you won't take any damage while rolling. Even if you are using an uncapper damage will be fairly reduced.
Slowfall: This is barely potent at all, especially in the lower levels. However, it just might save you. You slow your fall a little by holding the jump button while falling.

~ Apprentice:
Air Dodge: Now you can dodge(as well as attack) in mid-air. Okay, it's not all that useful but at least you can do aerial combat now.

~ Journeyman:
Double Jump: Okay, now this is where things get good. You can now perform a second jump thats slightly less higher than the initial jump. This gives you some advantages, most notably being able to jump higher.
1/2 Fall Damage: Even if you waste your double jump your fall damage will still be halved.

- Expert:
1/2 Encumbrance Penalties: Halves the encumbrance penalties for jumping and falling. What? Your jump fatigue is still halved.

- Master:
Glide: Jumping on water? That's boring. Gliding? Friggn' cool! Your Slowfall has evolved into a glide. Fall damage is pointless now so you won't take any.

I recommend using an AV Uncapper for the most fun. Oh, and make sure if you use the numkeys that numlock is off.

Things to do in the future:
 - Make first-person dodging available at Novice level also
 - Make tweakable .ini file (this won't be hard at all
 - Make AA compatible with Elz Realistic Gravity, though now they will both work their core intentions (with Elz you won't get stuff like the pain fall because falldamagetimer no longer has any relation to the player)
 - Maybe make NPCs use the same formulas that the player does