Oblivion

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Created by

Discovery1

Uploaded by

TesaPlus

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About this mod

Atmospheres 2 (not three, not four, but two) - Discovery1's weather mod as a BAIN with Wizard, up to date 08-Feb-2015.

Permissions and credits
Atmospheres 2.1 BAIN

This is about Discovery1's weather mod Atmospheres 2 (not three, not four, but two)

Discovery1's weather mod as a BAIN with Wizard

On the original mod page, Discovery1 said:

This mod is for cloud lovers...if you prefer dreary smeary vanilla textures please move on!


This is a stand alone weather mod. It can be run along side All Natural but I must stress that the ini file in All Natural may affect the changes I have made in the construction set.
Loading below all other weather mods is advised.
You can still use all immersive interiors if you keep the all natural esp ticked but disable the ''use all natural weathers in the ini'' i.e
   set ANVars.UseNW to 0
   (unless you want all natural weathers as well.)


(TesaPlus would like intervene and state that there is a Wrye Bash INI Tweak installed now.)
  
   The Atmospheres mod does what it implies...it includes a more varied set of fine weathers, immersive rainy conditions, epic thunderstorms, delicate snowfalls and a fog mode that closes the world in on you.There are new snowflake and raindrop textures.
   
   A lot of attention has gone into making the skies more varied and the weather transitions faster.
   Also details like horizon and sky colour have been looked at and changed to attempt more realism.I do not like to see bright white horizon fog during snow and bad weathers, these have been altered..
   
   You will not be able to see far during foggy conditions and snow fall. You cannot in real life so the changes are quite immersive and realistic. well I think so..inside the great forest during a heavy thunderstorm, visibility will be reduced!
   
   Did I mention the firey sunsets and glowing dawns? some of the fine weathers will have these, they are rather noticeable but I like the effect and they make great image backdrops.All settings can be changed in the construction set but I must tell you it has taken hours and hours of tinkering to get the mood of the weathers right. It is very easy to mess the look up and inadvertantly change a small detail and ruin the effect.
   
   I have fixed an issue noticeable in the imperial firmament mod, where some clouds become dark and contrasty at sundown. The balance between opacity and solidity is now just about right on the clouds clear weather. They will appear more prominent at night than before.
   
   If you are lucky and catch the early morning fog you will notice the sun peeping through giving a misty effect, this was by default rather than design but I will take that.
   
   A report within the Imperial Council....It has come to the attention of the Imperial Antiquities and Archaeological department that something not fitting in with the natural design and harmony of the south Blackwood Region has been discovered......
   
   Load after any other weather mods and towards the end of your load order.



Name: Atmospheres
Version: 2.1, 16 November 2014
Date: 8 February 2015 (most recent file)
Category: Visuals and Graphics
Requirements: None
Potential conflicts: Other weather mods, but see the Readme tab.
Un/compressed size: 1000/255 MB
Author: Discovery1
Source: Atmospheres, http://www.nexusmods.com/oblivion/mods/45688/? (dead link)

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New (2016-09-15): Version 2016.09.15. Facelift.  Also: With blessings from Discovery1, I have un-deleted 'CamoranWeather' in all of Atmospheres 2's versions.

Credits & Authors
=================
discovery1 on Nexus
Author to blame for this BAIN Wizard Archive: TesaPlus on Nexus.
Wrye - For BAIN.
Lojack - For the wonderful BAIN wizard installer feature.
Metallicow - For the DEMO wizard 292 SIMPLE archive to help show others wishing to learn how the basics of scripted wizard installs works.
Tes4Edit

Licensing/Legal
===============
All game-related material here belongs to discovery1.