Oblivion

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dreamed1

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dreamed1

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About this mod

Foxes, Rabbits, Goats and more! Adds a chance of more varied and peaceful wildlife encounters as you wander the roads and wilderness of Cyrodiil.

Requirements
Permissions and credits
Instead of just deer and...angry things, how about some foxes, rabbits or goats? This little mod adds a chance of more peaceful wildlife encounters as you wander the roads and wilderness of Cyrodiil.


Settlements of Cyrodiil - Wildlife Variety


Maybe you're tired of fighting off wolves every 100 yards? Maybe your hunter is sick of eating venison? Or perhaps you want a chance to find that elusive and rare white stag? Maybe you just want to see some bunnies like they have up north in Skyrim?  Whatever the case may be, here is your simple and easy cure.

Based on mhahn123's work in his Settlements of Cyrodiil series, you may now encounter a variety of wildlife in Cyrodiil. Perhaps you'll run into goats in the Jerall mountains, cows and chickens grazing near farmlands, foxes and rabbits in the Colovian hills, or wild pigs in the jungles of Blackwood. Anywhere you might have run into only deer or nasties there will now be a chance of other appropriate fauna. All new wildlife are basically peaceful unless you attack them.

Enjoy!


Compatibility
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Should be compatible with just about anything. However, using with big overhauls will seriously dilute the chance of seeing any effects in-game.


Requirements
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Settlements of Cyrodiil Resource Pack v1.3
A bashed patch is also required for merging levelled lists.


Installation
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Make sure you have the files listed in the Requirements section

Extract the esp to your data folder.
Launch WryeBash.
Activate and position the esp *somewhere* in your load order between the esm's and the bashed patch :)
Right click and add the "Relev" tag.
Right click on your bashed patch and select rebuild. Make sure that SOC-Wildlife Variety shows up in the levelled lists section.
Launch your game and play!

You may have to wait out the respawn period to see changes. Keep in mind the chance of any creature showing up is completely random.


Credits
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Big thanks to mhahn123 for his Settlements of Cyrodiil series which added a lot to my game and as a bonus saved me having to do a ton of work for this mod.
Also to Mr. Siika and anyone else who may have contributed models for the new creatures.
Credit to the great Oblivion modding community for inspiration, utilities, tutorials, etc.


Licensing/Legal
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You are free to modify or change this mod, but you must not touch the original SOC master which remains property of mhahn123. If you have suggestions or changes to recommend, please let me know and I'll be happy to try and incorporate them.