Oblivion
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Slangens

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Slangens

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About this mod

This patch extends the effect of KotN's Boots of the crusader to apply to all creatures from Fran's addon.

Requirements
Permissions and credits
Patch file for Francesco's Overhaul version 5.2 (Beta) (http://www.nexusmods.com/oblivion/mods/40190/?)
AND the official Knights of the Nine DLC Plugin (You know, prophet screaming,golden guy trying to kill immortals)
Version: 1.0


REQUIREMENTS:
--------------
Oblivon at the newest Patch(Do you even?)
Knights of the Nine DLC (Ask your local online store)
Frans overhaul WITH the additional Creatures ADD-ON
The unoffical Oblivion Patch (created with 3.5.1)
The unofficial Mods patch (created with version 20; Not listed in the file req, but SRSLY.USE it.)


DETAILS 
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This patch extends the effect of the boots of the crusader,an important artifact from the KotN questline, 
to the creatures from Frans' overhaul.
The effect of the boots says that wild predators of Kynareth's forests will not attack you.
So this mod does not cover protection for magical creatures like gargoyles, undead like skeletons, and intelligent like goblins. How would Kyne get them to be still anyway? This also applies to summoned creatures.
Also, this patch does not protect you from dogs owned by marauders and bandits, and mudcrabs and slaugtherfish.
Mudcrabs because they are so weak, I though it might be a nice thing for them to be still aggressive. and anyway, they are uncontrollable. I tried.Really!
And Slaughterfish because they are , well, aggressive fish that breaks the laws of food chain. They kill everything. and anyway, why would you mess with Slaughterfish in the first place? 
And swim with metal boots? This is not Legend of Zelda!



So the creatures covered now are:
ACTUALLY ANYTHING RELATED TO KYNARETH , so no SI creatures (because Wabbajack Cheese.) Only aggressive ones.
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Minotaurs (ever heard of Morihaus? Blessed by Kynareth.)
Boars
Bears
wolves
Spriggans
dreugh (they are so evil, I thought this is the thing you'll be the most grateful for.)
felines (Pahmer?Anyone?)
ratz 
trolls (not ones that defy photons)
spiders
-----------------------------
However, the boots won't work when you're already in combat w/ these creatures.
For support for vanilla creatures, use the additional file.



Included Files:
--------------------
*/data/KotN-Frans5_2-Patch.esp - The main plugin. Bash Tags included, fully mergable.
*/data/KotN-BootsPatch_res.esp - Patch so vanilla creatures follow the same rules. IC monsters excluded, wouldn't want to lose all the fun. And the mino's guarding the unicorn. Challenge?
*/data/docs/KotN-Frans5_2-Patch-Readme1_0.txt - This readme you're reading. Might be in /docs/ or so.
Load Order:
---------------
Load the file for vanilla creatures right after Knights-Unofficial Patch.esp, and 
the KotN-Frans5_2-Patch.esp right after it. BOSS load order rules apply first.



Credits
=======
Thanks to Bethesda for creating Oblivion.
Thanks to Nexusmods.com for the a one-stop-shop resource for authors and players.
Thanks to Chuck Norris for not roundhouse kicking us.
Thanks to Francesco and SomeWelshGuy for the Overhaul and its creatures.
Thanks to shadeMe for the brilliance of the CSE, which is the (un-)official salvation for all problems with the CS.
Thanks to ElminsterAU,Zilan and Sharlikran for creating TES[4/5]Edit.
And many,many sarcastic thanks to DAVID CAMERON THAT THERE IS NO FREE SCOTLAND NOW.